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Skip password check if node is already in-game? idk
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@ -3775,7 +3775,7 @@ static void HandleConnect(SINT8 node)
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boolean newnode = false;
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#endif
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if (node != servernode && D_IsJoinPasswordOn())
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if (node != servernode && !nodeingame[node] && D_IsJoinPasswordOn())
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{
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// Ensure node sent the correct password challenge
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boolean passed = false;
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