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Don't increase karted time when faulted
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@ -4238,6 +4238,7 @@ void P_PlayerThink(player_t *player)
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// Track airtime
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if (P_IsObjectOnGround(player->mo)
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&& !(player->pflags & PF_FAULT)
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&& !P_PlayerInPain(player)) // This isn't airtime, but it's control loss all the same.
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{
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player->lastairtime = player->airtime;
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