Don't play sonic boom sounds in invinc or grow state

This commit is contained in:
Eidolon 2025-10-12 12:56:21 -05:00
parent 4d5099070b
commit 9a2b054ca9

View file

@ -8118,8 +8118,9 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
mobj->renderflags |= (RF_DONTDRAW & ~K_GetPlayerDontDrawFlag(player));
// Alright, let's just handle all the sfx down here
boolean not_invinc_or_grow = player->invincibilitytimer == 0 && player->growshrinktimer <= 0;
if (P_IsDisplayPlayer(player))
if (P_IsDisplayPlayer(player) && not_invinc_or_grow)
{
UINT8 MIN_VOLUME = 25;
UINT8 MAX_VOLUME = 75;