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Un-nerf Mines on activation tic
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@ -3977,6 +3977,9 @@ void A_GrenadeRing(mobj_t *actor)
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return;
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#endif
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if (actor->state == &states[S_SSMINE_DEPLOY8])
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explodedist = (3*explodedist)/2;
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if (leveltime % 35 == 0)
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S_StartSound(actor, actor->info->activesound);
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