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This shouldn't be merged
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1 changed files with 1 additions and 3 deletions
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@ -1776,7 +1776,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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}
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// Easily make it so that overtime works offline
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#define TESTOVERTIMEINFREEPLAY
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//#define TESTOVERTIMEINFREEPLAY
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/** Checks if the level timer is over the timelimit and the round should end,
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* unless you are in overtime. In which case leveltime may stretch out beyond
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@ -1904,8 +1904,6 @@ void P_CheckTimeLimit(void)
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}
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}
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#undef TESTOVERTIMEINFREEPLAY
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/** Checks if a player's score is over the pointlimit and the round should end.
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* Verify that the value of ::cv_pointlimit is greater than zero before
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* calling this function.
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