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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Use wipe code for SEGA screen
This sucked to figure out LOL
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parent
6b9029bede
commit
9aa6831a13
1 changed files with 26 additions and 23 deletions
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@ -530,7 +530,6 @@ static boolean dc_ticking = false;
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static UINT8 dc_bluesegafade = 0;
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static UINT8 dc_bluesegafade = 0;
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static UINT8 dc_textfade = 9;
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static UINT8 dc_textfade = 9;
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static UINT8 dc_subtextfade = 9;
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static UINT8 dc_subtextfade = 9;
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static UINT8 dc_screenfade = 9;
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static void F_DisclaimerAdvanceState(void)
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static void F_DisclaimerAdvanceState(void)
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{
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{
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@ -562,7 +561,6 @@ static void F_DisclaimerDrawScene(void)
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dc_segaframe = 1;
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dc_segaframe = 1;
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dc_textfade = 9;
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dc_textfade = 9;
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dc_subtextfade = 9;
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dc_subtextfade = 9;
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dc_screenfade = 9;
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dc_lasttime = intro_curtime;
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dc_lasttime = intro_curtime;
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}
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}
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@ -679,17 +677,6 @@ static void F_DisclaimerDrawScene(void)
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Z_Free(newText);
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Z_Free(newText);
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}
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}
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// Fade out (would love to use a wipe here, but lmao how the fuck do wipes work)
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if (dc_state >= DISCLAIMER_OUT)
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{
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UINT32 screenalpha = 0;
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if (dc_screenfade > 0)
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screenalpha = dc_screenfade << V_ALPHASHIFT;
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31|screenalpha);
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}
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// ================================= STATE LOGIC
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// ================================= STATE LOGIC
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if (!dc_ticking)
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if (!dc_ticking)
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@ -725,15 +712,6 @@ static void F_DisclaimerDrawScene(void)
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dc_subtextfade--;
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dc_subtextfade--;
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}
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}
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// Fade out screen
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if (dc_state == DISCLAIMER_OUT)
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{
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if (dc_screenfade > 0)
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{
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dc_screenfade--;
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}
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}
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// ================================= STATE TRANSITIONS
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// ================================= STATE TRANSITIONS
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dc_tics++;
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dc_tics++;
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@ -758,6 +736,24 @@ static void F_DisclaimerDrawScene(void)
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if (dc_state == DISCLAIMER_FINAL && timetonext < TICRATE/2)
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if (dc_state == DISCLAIMER_FINAL && timetonext < TICRATE/2)
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F_DisclaimerAdvanceState();
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F_DisclaimerAdvanceState();
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if (dc_state == DISCLAIMER_OUT)
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{
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F_WipeStartScreen();
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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F_WipeEndScreen();
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F_RunWipe(wipe_level_toblack, wipedefs[wipe_level_toblack], false, "FADEMAP0", false, false);
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intro_scenenum++;
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timetonext = introscenetime[intro_scenenum];
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animtimer = stoptimer = 0;
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intro_curtime = 0;
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F_WipeStartScreen();
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F_IntroDrawScene();
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F_WipeEndScreen();
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F_RunWipe(wipe_level_toblack, wipedefs[wipe_level_toblack], false, "FADEMAP0", true, false);
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}
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}
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}
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//
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//
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@ -831,16 +827,21 @@ void F_IntroTicker(void)
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{
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{
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dc_state = DISCLAIMER_OUT;
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dc_state = DISCLAIMER_OUT;
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dc_tics = 0;
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dc_tics = 0;
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timetonext = 10;
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}
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}
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else if (doskip || timetonext <= 0)
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else if (doskip || timetonext <= 0)
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{
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{
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intro_scenenum++;
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intro_scenenum++;
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INT32 destscenenum = NUMINTROSCENES-1;
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INT32 destscenenum = NUMINTROSCENES-1;
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if (M_GameTrulyStarted() == false)
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if (M_GameTrulyStarted() == false)
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{
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destscenenum = INTROSCENE_DISCLAIMER;
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destscenenum = INTROSCENE_DISCLAIMER;
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}
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else if (doskip)
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else if (doskip)
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{
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destscenenum = INTROSCENE_KREW;
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destscenenum = INTROSCENE_KREW;
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}
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if (intro_scenenum > destscenenum)
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if (intro_scenenum > destscenenum)
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{
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{
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D_StartTitle();
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D_StartTitle();
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@ -848,9 +849,11 @@ void F_IntroTicker(void)
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//wipetypepre = INT16_MAX; -- however, this breaks the title screen cacheing and I don't know why and I'm tired of fighting it.
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//wipetypepre = INT16_MAX; -- however, this breaks the title screen cacheing and I don't know why and I'm tired of fighting it.
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return;
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return;
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}
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}
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//F_NewCutscene(introtext[intro_scenenum]);
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//F_NewCutscene(introtext[intro_scenenum]);
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timetonext = introscenetime[intro_scenenum];
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timetonext = introscenetime[intro_scenenum];
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animtimer = stoptimer = 0;
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animtimer = stoptimer = 0;
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if (
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if (
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doskip
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doskip
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|| intro_scenenum == INTROSCENE_DISCLAIMER
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|| intro_scenenum == INTROSCENE_DISCLAIMER
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