Merge branch 'blue-target' into 'master'

Give Drop Target a weaker state when thrown forward

Closes #471

See merge request KartKrew/Kart!1049
This commit is contained in:
Gunla 2023-03-22 00:37:44 +00:00
commit 9b1179518a
9 changed files with 143 additions and 5 deletions

View file

@ -5380,6 +5380,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_DROPTARGET", // Drop Target
"MT_DROPTARGET_SHIELD",
"MT_DROPTARGET_MORPH",
"MT_BALLHOG", // Ballhog
"MT_BALLHOGBOOM",

View file

@ -23722,6 +23722,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_DROPTARGET_MORPH
-1, // doomednum
S_DROPTARGET, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
45*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BALLHOG
-1, // doomednum
S_BALLHOG1, // spawnstate

View file

@ -6452,6 +6452,7 @@ typedef enum mobj_type
MT_DROPTARGET, // Drop Target
MT_DROPTARGET_SHIELD,
MT_DROPTARGET_MORPH,
MT_BALLHOG, // Ballhog
MT_BALLHOGBOOM,

View file

@ -457,6 +457,7 @@ boolean K_LandMineCollide(mobj_t *t1, mobj_t *t2)
boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2)
{
mobj_t *draggeddroptarget = (t1->type == MT_DROPTARGET_SHIELD) ? t1->target : NULL;
UINT8 strength;
if (((t1->target == t2) || (t1->target == t2->target)) && ((t1->threshold > 0 && t2->type == MT_PLAYER) || (t2->type != MT_PLAYER && t2->threshold > 0)))
return true;
@ -467,9 +468,21 @@ boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2)
if (t2->player && (t2->player->hyudorotimer || t2->player->justbumped))
return true;
if (t1->health > 3) // forward thrown
{
strength = 0;
}
else if (t1->reactiontime == 0 || draggeddroptarget)
{
strength = 80;
}
else
{
strength = 140;
}
// Intensify bumps if already spinning...
P_Thrust(t1, R_PointToAngle2(t1->x, t1->y, t2->x, t2->y),
((t1->reactiontime && !draggeddroptarget) ? 140 : 80) * t1->scale);
P_Thrust(t1, R_PointToAngle2(t1->x, t1->y, t2->x, t2->y), strength * t1->scale);
if (draggeddroptarget)
{
@ -548,9 +561,22 @@ boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2)
t1->flags |= MF_SHOOTABLE;
// The following sets t1->target to t2, so draggeddroptarget keeps it persisting...
P_DamageMobj(t1, t2, (t2->target ? t2->target : t2), 1, DMG_NORMAL);
t1->color = (t1->health > 1)
? SKINCOLOR_GOLD
: SKINCOLOR_CRIMSON;
switch (t1->health)
{
case 3:
t1->color = SKINCOLOR_LIME;
break;
case 2:
t1->color = SKINCOLOR_GOLD;
break;
case 1:
t1->color = SKINCOLOR_CRIMSON;
break;
}
t1->flags &= ~MF_SHOOTABLE;
t1->spritexscale = 3*FRACUNIT;

View file

@ -5496,6 +5496,8 @@ mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing,
if (mapthing == MT_DROPTARGET && mo)
{
mo->health++;
mo->color = SKINCOLOR_WHITE;
mo->reactiontime = TICRATE/2;
P_SetMobjState(mo, mo->info->painstate);
}

View file

@ -101,6 +101,10 @@ void Obj_InitLoopCenter(mobj_t *center);
void Obj_LinkLoopAnchor(mobj_t *anchor, mobj_t *center, UINT8 type);
void Obj_LoopEndpointCollide(mobj_t *special, mobj_t *toucher);
/* Drop Target */
void Obj_BeginDropTargetMorph(mobj_t *target, skincolornum_t color);
boolean Obj_DropTargetMorphThink(mobj_t *morph);
#ifdef __cplusplus
} // extern "C"
#endif

View file

@ -13,4 +13,5 @@ target_sources(SRB2SDL2 PRIVATE
monitor.c
item-spot.c
loops.c
drop-target.c
)

64
src/objects/drop-target.c Normal file
View file

@ -0,0 +1,64 @@
#include "../doomdef.h"
#include "../info.h"
#include "../k_objects.h"
#include "../p_local.h"
#define MORPH_TIME_FACTOR (3)
#define morph_target(o) ((o)->target)
#define morph_time(o) ((o)->extravalue1)
void
Obj_BeginDropTargetMorph
( mobj_t * target,
skincolornum_t color)
{
mobj_t *x = P_SpawnMobjFromMobj(target, 0, 0, 0,
MT_DROPTARGET_MORPH);
x->color = color;
x->colorized = true;
x->renderflags |= RF_FULLBRIGHT;
P_SetTarget(&morph_target(x), target);
morph_time(x) = tr_trans90 * MORPH_TIME_FACTOR;
x->health = target->health;
}
boolean
Obj_DropTargetMorphThink (mobj_t *x)
{
mobj_t *target = morph_target(x);
if (P_MobjWasRemoved(target))
{
P_RemoveMobj(x);
return false;
}
if (target->health != x->health)
{
P_RemoveMobj(x);
return false;
}
morph_time(x)--;
if (morph_time(x) <= 0)
{
target->health--;
target->color = x->color;
P_RemoveMobj(x);
return false;
}
x->renderflags = (x->renderflags & ~(RF_TRANSMASK))
| ((morph_time(x) / MORPH_TIME_FACTOR) << RF_TRANSSHIFT);
P_MoveOrigin(x, target->x, target->y, target->z);
return true;
}

View file

@ -6619,6 +6619,12 @@ static void P_MobjSceneryThink(mobj_t *mobj)
case MT_MONITOR_SHARD:
Obj_MonitorShardThink(mobj);
break;
case MT_DROPTARGET_MORPH:
if (Obj_DropTargetMorphThink(mobj) == false)
{
return;
}
break;
case MT_VWREF:
case MT_VWREB:
{
@ -7417,6 +7423,12 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
if (!--mobj->reactiontime)
{
P_SetMobjState(mobj, mobj->info->spawnstate);
// forward thrown
if (mobj->health == 4)
{
Obj_BeginDropTargetMorph(mobj, SKINCOLOR_LIME);
}
}
}
else