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Add GAMEOVER ACS script type
Triggered when the level ends with a losing condition and there are no extra lives.
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4 changed files with 36 additions and 0 deletions
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@ -315,6 +315,22 @@ void ACS_RunEmeraldScript(mobj_t *mo)
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map->scriptStartType(ACS_ST_EMERALD, scriptInfo);
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}
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/*--------------------------------------------------
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void ACS_RunGameOverScript(void)
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See header file for description.
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--------------------------------------------------*/
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void ACS_RunGameOverScript(void)
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{
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Environment *env = &ACSEnv;
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ACSVM::GlobalScope *const global = env->getGlobalScope(0);
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ACSVM::HubScope *const hub = global->getHubScope(0);
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ACSVM::MapScope *const map = hub->getMapScope(0);
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map->scriptStartType(ACS_ST_GAMEOVER, {});
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}
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/*--------------------------------------------------
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void ACS_Tick(void)
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@ -179,6 +179,17 @@ void ACS_RunCatcherScript(mobj_t *mo);
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void ACS_RunEmeraldScript(mobj_t *mo);
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/*--------------------------------------------------
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void ACS_RunGameOverScript(void);
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Runs the map's special scripts for exiting
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the level, due to a losing condition and
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without any extra lives to retry.
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--------------------------------------------------*/
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void ACS_RunGameOverScript(void);
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/*--------------------------------------------------
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void ACS_Tick(void);
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@ -42,6 +42,7 @@ enum acs_scriptType_e
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ACS_ST_OVERTIME = 7, // OVERTIME: Runs when Overtime starts in timed game modes.
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ACS_ST_UFO = 8, // UFO: Runs when the UFO Catcher is destroyed in a Special Stage.
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ACS_ST_EMERALD = 9, // EMERALD: Runs when the Chaos Emerald is collected in a Special Stage.
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ACS_ST_GAMEOVER = 10, // GAMEOVER: Runs when the level ends due to a losing condition and no player has an extra life.
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};
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//
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@ -2998,6 +2998,14 @@ void G_BeginLevelExit(void)
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{
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exitcountdown = raceexittime+1;
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}
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if (g_exit.losing)
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{
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if (!g_exit.retry)
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{
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ACS_RunGameOverScript();
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}
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}
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}
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void G_FinishExitLevel(void)
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