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Bots will try to place Drop Targets on turns
Also a bit more Banana-like
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1 changed files with 6 additions and 0 deletions
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@ -994,6 +994,12 @@ static void K_BotItemDropTarget(player_t *player, ticcmd_t *cmd)
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player->botvars.itemconfirm++;
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player->botvars.itemconfirm++;
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if (abs(turnamt) >= KART_FULLTURN/2)
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{
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player->botvars.itemconfirm += player->botvars.difficulty / 2;
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throwdir = -1;
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}
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target = K_PlayerInCone(player, radius, 15, false);
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target = K_PlayerInCone(player, radius, 15, false);
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if (target != NULL)
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if (target != NULL)
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{
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{
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