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Merge branch 'damaging-sector-stumble' into 'master'
Use damage stumble for stumble sectors / terrain again (allows DI) See merge request kart-krew-dev/ring-racers-internal!2911
This commit is contained in:
commit
9bdd01f5a6
2 changed files with 12 additions and 4 deletions
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@ -504,8 +504,13 @@ void K_ProcessTerrainEffect(mobj_t *mo)
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if (dmg & DMG_STUMBLE && !G_CompatLevel(0x0010))
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if (dmg & DMG_STUMBLE && !G_CompatLevel(0x0010))
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{
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{
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if (player->mo->hitlag == 0 && (player->mo->momz >= 0) == (P_MobjFlip(player->mo) >= 0))
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if (player->mo->hitlag == 0 &&
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K_StumblePlayer(player);
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(player->mo->momz == 0 || (player->mo->momz > 0) != (P_MobjFlip(player->mo) > 0)))
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{
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player->pflags2 |= PF2_ALWAYSDAMAGED;
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P_DamageMobj(mo, NULL, NULL, 1, dmg);
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player->pflags2 &= ~PF2_ALWAYSDAMAGED;
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}
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}
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}
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else
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else
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{
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{
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@ -5430,9 +5430,12 @@ static void P_EvaluateDamageType(player_t *player, sector_t *sector, boolean isT
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}
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}
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else
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else
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{
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{
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if (isTouching && player->mo->hitlag == 0 && (player->mo->momz >= 0) == (P_MobjFlip(player->mo) >= 0))
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if (isTouching && player->mo->hitlag == 0 &&
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(player->mo->momz == 0 || (player->mo->momz > 0) != (P_MobjFlip(player->mo) > 0)))
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{
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{
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K_StumblePlayer(player);
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player->pflags2 |= PF2_ALWAYSDAMAGED;
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_STUMBLE);
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player->pflags2 &= ~PF2_ALWAYSDAMAGED;
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}
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}
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}
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}
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