Reduce bot top speed gains w/ power items

Use the boost stacking algo whenever their speed is buffed.
This commit is contained in:
Sally Coolatta 2024-04-25 17:15:26 -04:00
parent 8ae80a58b9
commit 9c0dd231e8

View file

@ -3523,6 +3523,12 @@ static void K_GetKartBoostPower(player_t *player)
ADDBOOST(0, FRACUNIT, 2*SLIPTIDEHANDLING/10); // 0% speed 100% accel 20% handle
}
// This should always remain the last boost stack before tethering
if (player->botvars.rubberband > FRACUNIT && K_PlayerUsesBotMovement(player) == true)
{
ADDBOOST(player->botvars.rubberband - FRACUNIT, 0, 0);
}
if (player->draftpower > 0) // Drafting
{
// 30% - 44%, each point of speed adds 1.75%
@ -3638,7 +3644,7 @@ fixed_t K_GetKartSpeed(const player_t *player, boolean doboostpower, boolean dor
finalspeed = FixedMul(finalspeed, mapobjectscale);
if (dorubberband == true && K_PlayerUsesBotMovement(player) == true)
if (dorubberband == true && player->botvars.rubberband < FRACUNIT && K_PlayerUsesBotMovement(player) == true)
{
finalspeed = FixedMul(finalspeed, player->botvars.rubberband);
}