mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'EOL-32' into EOL
# Conflicts: # src/p_enemy.c
This commit is contained in:
commit
9c1e24f7a2
1 changed files with 1 additions and 5 deletions
|
|
@ -10994,7 +10994,7 @@ void A_FlickyAim(mobj_t *actor)
|
||||||
if (actor->target && P_IsFlickyCenter(actor->target->type))
|
if (actor->target && P_IsFlickyCenter(actor->target->type))
|
||||||
actor->angle = R_PointToAngle2(actor->target->x, actor->target->y, actor->x, actor->y) + P_RandomRange(112, 248) * ANG1;
|
actor->angle = R_PointToAngle2(actor->target->x, actor->target->y, actor->x, actor->y) + P_RandomRange(112, 248) * ANG1;
|
||||||
else
|
else
|
||||||
actor->angle += P_RandomRange(112, 248)*ANG1; //P_RandomRange(160, 200) * ANG1;//ANGLE_180;
|
actor->angle += P_RandomRange(112, 248)*ANG1;
|
||||||
actor->threshold = 0;
|
actor->threshold = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -11048,8 +11048,6 @@ void P_InternalFlickyFly(mobj_t *actor, fixed_t flyspeed, fixed_t targetdist, fi
|
||||||
// var1 = how fast to fly
|
// var1 = how fast to fly
|
||||||
// var2 = how far ahead the target should be considered
|
// var2 = how far ahead the target should be considered
|
||||||
//
|
//
|
||||||
// If MTF_EXTRA and MTF_OBJECTSPECIAL are flagged, Flicky will always fly at same Z height.
|
|
||||||
//
|
|
||||||
void A_FlickyFly(mobj_t *actor)
|
void A_FlickyFly(mobj_t *actor)
|
||||||
{
|
{
|
||||||
INT32 locvar1 = var1;
|
INT32 locvar1 = var1;
|
||||||
|
|
@ -11070,8 +11068,6 @@ void A_FlickyFly(mobj_t *actor)
|
||||||
// var1 = how fast to fly
|
// var1 = how fast to fly
|
||||||
// var2 = how far ahead the target should be considered
|
// var2 = how far ahead the target should be considered
|
||||||
//
|
//
|
||||||
// If MTF_EXTRA and MTF_OBJECTSPECIAL are flagged, Flicky will always fly at same Z height.
|
|
||||||
//
|
|
||||||
void A_FlickySoar(mobj_t *actor)
|
void A_FlickySoar(mobj_t *actor)
|
||||||
{
|
{
|
||||||
INT32 locvar1 = var1;
|
INT32 locvar1 = var1;
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue