diff --git a/src/objects/spb.c b/src/objects/spb.c index 89ac8f174..2c0d51fa9 100644 --- a/src/objects/spb.c +++ b/src/objects/spb.c @@ -679,7 +679,7 @@ static void SPBChase(mobj_t *spb, mobj_t *bestMobj) return; } - if (chase->hitlag) + if (chase->hitlag > 0) { // If the player is frozen, the SPB should be too. spb->hitlag = max(spb->hitlag, chase->hitlag);