More corrective bot friction on tighter waypoints

This commit is contained in:
Antonio Martinez 2025-05-22 19:09:08 -04:00
parent 219f8d74a0
commit 9c7061aa0c
2 changed files with 15 additions and 4 deletions

View file

@ -1430,6 +1430,7 @@ static INT32 K_HandleBotTrack(const player_t *player, ticcmd_t *cmd, botpredicti
moveangle = player->mo->angle + K_GetUnderwaterTurnAdjust(player);
anglediff = AngleDeltaSigned(moveangle, destangle);
// predictionerror
cmd->angle = std::min(destangle - moveangle, moveangle - destangle) >> TICCMD_REDUCE;
if (anglediff < 0)
@ -1725,7 +1726,7 @@ static void K_BuildBotTiccmdNormal(player_t *player, ticcmd_t *cmd)
UINT8 spindash = 0;
INT32 turnamt = 0;
cmd->angle = 0; // For bots, this is used to transmit prediction error to gamelogic.
cmd->angle = 0; // For bots, this is used to transmit predictionerror to gamelogic.
// Will be overwritten by K_HandleBotTrack if we have a destination.
if (!(gametyperules & GTR_BOTS) // No bot behaviors

View file

@ -13017,8 +13017,8 @@ fixed_t K_PlayerBaseFriction(const player_t *player, fixed_t original)
}
else if (K_PlayerUsesBotMovement(player) == true)
{
const fixed_t speedPercent = min(FRACUNIT, FixedDiv(player->speed, K_GetKartSpeed(player, false, false)));
const fixed_t extraFriction = FixedMul(FixedMul(FRACUNIT >> 5, factor), speedPercent);
// const fixed_t speedPercent = min(FRACUNIT, FixedDiv(player->speed, K_GetKartSpeed(player, false, false)));
// const fixed_t extraFriction = FixedMul(FixedMul(FRACUNIT >> 5, factor), speedPercent);
// A bit extra friction to help them without drifting.
// Remove this line once they can drift.
@ -13027,13 +13027,23 @@ fixed_t K_PlayerBaseFriction(const player_t *player, fixed_t original)
angle_t MAXERROR = 45*ANG1;
fixed_t errorfrict = Easing_Linear(min(FRACUNIT, FixedDiv(player->botvars.predictionError, MAXERROR)), 0, FRACUNIT>>2);
if (player->currentwaypoint && player->currentwaypoint->mobj)
{
fixed_t myradius = FixedInt(FixedDiv(player->currentwaypoint->mobj->radius, mapobjectscale));
if (myradius < 400)
errorfrict += errorfrict/100 * (300 - myradius);
}
errorfrict = min(errorfrict, frict/4);
frict -= errorfrict;
// Bots gain more traction as they rubberband.
const fixed_t traction_value = FixedMul(player->botvars.rubberband, max(FRACUNIT, K_BotMapModifier()));
if (traction_value > FRACUNIT)
{
const fixed_t traction_mul = traction_value - FRACUNIT;
//const fixed_t traction_mul = traction_value - FRACUNIT;
// frict -= FixedMul(extraFriction, traction_mul);
}
}