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https://github.com/KartKrewDev/RingRacers.git
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More corrective bot friction on tighter waypoints
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commit
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2 changed files with 15 additions and 4 deletions
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@ -1430,6 +1430,7 @@ static INT32 K_HandleBotTrack(const player_t *player, ticcmd_t *cmd, botpredicti
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moveangle = player->mo->angle + K_GetUnderwaterTurnAdjust(player);
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anglediff = AngleDeltaSigned(moveangle, destangle);
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// predictionerror
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cmd->angle = std::min(destangle - moveangle, moveangle - destangle) >> TICCMD_REDUCE;
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if (anglediff < 0)
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@ -1725,7 +1726,7 @@ static void K_BuildBotTiccmdNormal(player_t *player, ticcmd_t *cmd)
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UINT8 spindash = 0;
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INT32 turnamt = 0;
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cmd->angle = 0; // For bots, this is used to transmit prediction error to gamelogic.
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cmd->angle = 0; // For bots, this is used to transmit predictionerror to gamelogic.
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// Will be overwritten by K_HandleBotTrack if we have a destination.
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if (!(gametyperules & GTR_BOTS) // No bot behaviors
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16
src/k_kart.c
16
src/k_kart.c
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@ -13017,8 +13017,8 @@ fixed_t K_PlayerBaseFriction(const player_t *player, fixed_t original)
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}
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else if (K_PlayerUsesBotMovement(player) == true)
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{
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const fixed_t speedPercent = min(FRACUNIT, FixedDiv(player->speed, K_GetKartSpeed(player, false, false)));
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const fixed_t extraFriction = FixedMul(FixedMul(FRACUNIT >> 5, factor), speedPercent);
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// const fixed_t speedPercent = min(FRACUNIT, FixedDiv(player->speed, K_GetKartSpeed(player, false, false)));
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// const fixed_t extraFriction = FixedMul(FixedMul(FRACUNIT >> 5, factor), speedPercent);
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// A bit extra friction to help them without drifting.
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// Remove this line once they can drift.
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@ -13027,13 +13027,23 @@ fixed_t K_PlayerBaseFriction(const player_t *player, fixed_t original)
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angle_t MAXERROR = 45*ANG1;
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fixed_t errorfrict = Easing_Linear(min(FRACUNIT, FixedDiv(player->botvars.predictionError, MAXERROR)), 0, FRACUNIT>>2);
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if (player->currentwaypoint && player->currentwaypoint->mobj)
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{
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fixed_t myradius = FixedInt(FixedDiv(player->currentwaypoint->mobj->radius, mapobjectscale));
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if (myradius < 400)
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errorfrict += errorfrict/100 * (300 - myradius);
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}
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errorfrict = min(errorfrict, frict/4);
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frict -= errorfrict;
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// Bots gain more traction as they rubberband.
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const fixed_t traction_value = FixedMul(player->botvars.rubberband, max(FRACUNIT, K_BotMapModifier()));
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if (traction_value > FRACUNIT)
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{
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const fixed_t traction_mul = traction_value - FRACUNIT;
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//const fixed_t traction_mul = traction_value - FRACUNIT;
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// frict -= FixedMul(extraFriction, traction_mul);
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}
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}
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