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Defer owner->xtralife sound/animation not covered by Ring Total until Bonuses have been evaluated
Makes more sense for Prison Break, accomodates weird combinatorial custom gametypes
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parent
c50edc684c
commit
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1 changed files with 18 additions and 16 deletions
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@ -658,21 +658,6 @@ boolean level_tally_t::IncrementLine(void)
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if (*value == dest)
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{
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// We've reached our destination
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if (lives_check == true)
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{
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// This is only true if Rings alone aren't responsible for our added lives.
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// Generally for Prison Break, but could be earned in custom contexts too.
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livesAdded = owner->xtralife;
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xtraBlink = TICRATE;
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if (playSounds == true)
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{
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S_StopSoundByNum(sfx_cdfm73);
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S_StartSound(NULL, sfx_cdfm73);
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}
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}
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return true;
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}
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@ -796,7 +781,24 @@ void level_tally_t::Tick(void)
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{
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if (IncrementLine() == true)
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{
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if (playSounds)
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if (grandprixinfo.gp == true // In GP
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&& lines >= lineCount // Finished the bonuses
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&& livesAdded < owner->xtralife // Didn't max out by other causes
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)
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{
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// This is only true if Rings alone aren't responsible for our added lives.
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// Generally for Prison Break, but could be earned in custom contexts too.
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livesAdded = owner->xtralife;
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xtraBlink = TICRATE;
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if (playSounds == true)
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{
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S_StopSoundByNum(sfx_cdfm73);
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S_StartSound(NULL, sfx_cdfm73);
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}
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}
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if (playSounds == true)
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{
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S_StopSoundByNum(sfx_mbs5b);
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S_StartSound(NULL, (lines >= lineCount) ? sfx_mbs70 : sfx_mbs5b);
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