Use M_GetCvPlayerColor for pad LED color

This commit is contained in:
Eidolon 2023-11-05 12:23:05 -06:00
parent 0201d90d21
commit 9cc3850c3f

View file

@ -15,6 +15,7 @@
#include "doomstat.h"
#include "g_input.h"
#include "keys.h"
#include "k_menu.h"
#include "hu_stuff.h" // need HUFONT start & end
#include "d_net.h"
#include "console.h"
@ -219,14 +220,7 @@ void G_SetPlayerGamepadIndicatorToPlayerColor(INT32 player)
return;
}
skincolor = cv_playercolor[player].value;
if (skincolor == SKINCOLOR_NONE)
{
INT32 skin = cv_skin[player].value;
if (skin == -1)
skin = 0;
skincolor = skins[skin].prefcolor;
}
skincolor = M_GetCvPlayerColor(player);
byte_color = V_GetColor(skincolors[skincolor].ramp[8]).s;