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Use M_GetCvPlayerColor for pad LED color
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0201d90d21
commit
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1 changed files with 2 additions and 8 deletions
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@ -15,6 +15,7 @@
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#include "doomstat.h"
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#include "doomstat.h"
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#include "g_input.h"
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#include "g_input.h"
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#include "keys.h"
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#include "keys.h"
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#include "k_menu.h"
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#include "hu_stuff.h" // need HUFONT start & end
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#include "hu_stuff.h" // need HUFONT start & end
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#include "d_net.h"
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#include "d_net.h"
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#include "console.h"
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#include "console.h"
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@ -219,14 +220,7 @@ void G_SetPlayerGamepadIndicatorToPlayerColor(INT32 player)
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return;
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return;
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}
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}
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skincolor = cv_playercolor[player].value;
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skincolor = M_GetCvPlayerColor(player);
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if (skincolor == SKINCOLOR_NONE)
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{
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INT32 skin = cv_skin[player].value;
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if (skin == -1)
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skin = 0;
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skincolor = skins[skin].prefcolor;
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}
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byte_color = V_GetColor(skincolors[skincolor].ramp[8]).s;
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byte_color = V_GetColor(skincolors[skincolor].ramp[8]).s;
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