Convert r_segs.c to r_segs.cpp

This commit is contained in:
James R 2023-04-02 22:17:01 -07:00 committed by toaster
parent 1f607514de
commit 9cc9b73021
2 changed files with 34 additions and 28 deletions

View file

@ -71,7 +71,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
r_fps.c
r_main.c
r_plane.c
r_segs.c
r_segs.cpp
r_skins.c
r_sky.c
r_splats.c

View file

@ -138,7 +138,7 @@ transnum_t R_GetLinedefTransTable(fixed_t alpha)
{
if (alpha >= FRACUNIT)
{
return 0;
return static_cast<transnum_t>(0);
}
else if (alpha <= 0)
{
@ -146,7 +146,7 @@ transnum_t R_GetLinedefTransTable(fixed_t alpha)
}
else
{
return (20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1);
return static_cast<transnum_t>((20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1));
}
}
@ -177,7 +177,7 @@ static void R_RenderMaskedSegLoop(drawseg_t *ds, INT32 x1, INT32 x2, INT32 texnu
ldef = curline->linedef;
tripwire = P_IsLineTripWire(ldef);
range = max(ds->x2-ds->x1, 1);
range = std::max(ds->x2-ds->x1, 1);
// Setup lighting based on the presence/lack-of 3D floors.
dc_numlights = 0;
@ -187,7 +187,9 @@ static void R_RenderMaskedSegLoop(drawseg_t *ds, INT32 x1, INT32 x2, INT32 texnu
if (dc_numlights >= dc_maxlights)
{
dc_maxlights = dc_numlights;
dc_lightlist = Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL);
dc_lightlist = static_cast<r_lightlist_t*>(
Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL)
);
}
for (i = 0; i < dc_numlights; i++)
@ -209,7 +211,7 @@ static void R_RenderMaskedSegLoop(drawseg_t *ds, INT32 x1, INT32 x2, INT32 texnu
rlight->startheight = rlight->height; // keep starting value here to reset for each repeat
rlight->lightlevel = *light->lightlevel;
rlight->extra_colormap = *light->extra_colormap;
rlight->flags = light->flags;
rlight->flags = static_cast<ffloortype_e>(light->flags);
if ((R_CheckColumnFunc(COLDRAWFUNC_FUZZY) == false)
|| (rlight->flags & FOF_FOG)
@ -561,7 +563,7 @@ static INT32 R_GetTwoSidedMidTexture(seg_t *line)
static boolean R_CheckBlendMode(const line_t *ldef, INT32 bmnum)
{
transnum_t transtable = NUMTRANSMAPS;
patchalphastyle_t blendmode = 0;
patchalphastyle_t blendmode = AST_COPY;
transtable = R_GetLinedefTransTable(ldef->alpha);
if (transtable == NUMTRANSMAPS)
@ -570,11 +572,11 @@ static boolean R_CheckBlendMode(const line_t *ldef, INT32 bmnum)
return false;
}
blendmode = ldef->blendmode;
blendmode = static_cast<patchalphastyle_t>(ldef->blendmode);
if (blendmode == AST_MODULATE || blendmode == AST_FOG)
{
// These blend modes don't use translucency
transtable = 0;
transtable = static_cast<transnum_t>(0);
}
if (blendmode == AST_FOG)
@ -790,7 +792,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
R_SetColumnFunc(COLDRAWFUNC_FOG, bmnum != 0);
}
range = max(ds->x2-ds->x1, 1);
range = std::max(ds->x2-ds->x1, 1);
//SoM: Moved these up here so they are available for my lightlist calculations
rw_scalestep = ds->scalestep;
spryscale = ds->scale1 + (x1 - ds->x1)*rw_scalestep;
@ -802,7 +804,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
if (dc_numlights > dc_maxlights)
{
dc_maxlights = dc_numlights;
dc_lightlist = Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL);
dc_lightlist = static_cast<r_lightlist_t*>(
Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL)
);
}
for (i = p = 0; i < dc_numlights; i++)
@ -849,7 +853,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
else if (overflow_test > (INT64)CLAMPMIN) rlight->heightstep = (fixed_t)overflow_test;
else rlight->heightstep = CLAMPMIN;
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
rlight->flags = light->flags;
rlight->flags = static_cast<ffloortype_e>(light->flags);
if (light->flags & FOF_CUTLEVEL)
{
SLOPEPARAMS(*light->caster->b_slope, leftheight, rightheight, *light->caster->bottomheight)
@ -1674,8 +1678,8 @@ static void R_RenderSegLoop (void)
if (maskedtextureheight != NULL) {
maskedtextureheight[rw_x] = (curline->linedef->flags & ML_MIDPEG) ?
max(rw_midtexturemid, rw_midtextureback) :
min(rw_midtexturemid, rw_midtextureback);
std::max(rw_midtexturemid, rw_midtextureback) :
std::min(rw_midtexturemid, rw_midtextureback);
}
}
@ -1766,7 +1770,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
size_t newmax = maxdrawsegs ? maxdrawsegs*2 : 128;
if (firstseg)
firstseg = (drawseg_t *)(firstseg - drawsegs);
drawsegs = Z_Realloc(drawsegs, newmax*sizeof (*drawsegs), PU_STATIC, NULL);
drawsegs = static_cast<drawseg_t*>(Z_Realloc(drawsegs, newmax*sizeof (*drawsegs), PU_STATIC, NULL));
ds_p = drawsegs + pos;
maxdrawsegs = newmax;
curdrawsegs = drawsegs + curpos;
@ -1813,7 +1817,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
do
maxopenings = maxopenings ? maxopenings*2 : 16384;
while (need > maxopenings);
openings = Z_Realloc(openings, maxopenings * sizeof (*openings), PU_STATIC, NULL);
openings = static_cast<INT16*>(Z_Realloc(openings, maxopenings * sizeof (*openings), PU_STATIC, NULL));
lastopening = openings + pos;
// borrowed fix from *cough* zdoom *cough*
@ -2294,10 +2298,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
ds_p->thicksidecol = maskedtexturecol = lastopening - rw_x;
lastopening += rw_stopx - rw_x;
lowcut = max(worldbottom, worldlow) + viewz;
highcut = min(worldtop, worldhigh) + viewz;
lowcutslope = max(worldbottomslope, worldlowslope) + viewz;
highcutslope = min(worldtopslope, worldhighslope) + viewz;
lowcut = std::max(worldbottom, worldlow) + viewz;
highcut = std::min(worldtop, worldhigh) + viewz;
lowcutslope = std::max(worldbottomslope, worldlowslope) + viewz;
highcutslope = std::min(worldtopslope, worldhighslope) + viewz;
if (frontsector->ffloors && backsector->ffloors)
{
@ -2487,9 +2491,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
{ // use REAL front and back floors please, so midtexture rendering isn't mucked up
rw_midtextureslide = rw_midtexturebackslide = 0;
if (linedef->flags & ML_MIDPEG)
rw_midtexturemid = rw_midtextureback = max(curline->frontsector->floorheight, curline->backsector->floorheight) - viewz;
rw_midtexturemid = rw_midtextureback = std::max(curline->frontsector->floorheight, curline->backsector->floorheight) - viewz;
else
rw_midtexturemid = rw_midtextureback = min(curline->frontsector->ceilingheight, curline->backsector->ceilingheight) - viewz;
rw_midtexturemid = rw_midtextureback = std::min(curline->frontsector->ceilingheight, curline->backsector->ceilingheight) - viewz;
}
else
{
@ -2498,9 +2502,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
{ // Ignore slopes when texturing
rw_midtextureslide = rw_midtexturebackslide = 0;
if (linedef->flags & ML_MIDPEG)
rw_midtexturemid = rw_midtextureback = max(frontsector->floorheight, backsector->floorheight) - viewz;
rw_midtexturemid = rw_midtextureback = std::max(frontsector->floorheight, backsector->floorheight) - viewz;
else
rw_midtexturemid = rw_midtextureback = min(frontsector->ceilingheight, backsector->ceilingheight) - viewz;
rw_midtexturemid = rw_midtextureback = std::min(frontsector->ceilingheight, backsector->ceilingheight) - viewz;
}
else if (linedef->flags & ML_MIDPEG)
@ -2642,7 +2646,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (dc_numlights >= dc_maxlights)
{
dc_maxlights = dc_numlights;
dc_lightlist = Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL);
dc_lightlist = static_cast<r_lightlist_t*>(
Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL)
);
}
for (i = p = 0; i < dc_numlights; i++)
@ -2677,7 +2683,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
rlight->height = (centeryfrac>>4) - FixedMul(leftheight, rw_scale);
rlight->heightstep = (centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2);
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
rlight->flags = light->flags;
rlight->flags = static_cast<ffloortype_e>(light->flags);
if (light->caster && light->caster->fofflags & FOF_CUTSOLIDS)
{
@ -2743,7 +2749,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
pixhighstep = (topfracend-pixhigh)/(range);
// If the lowest part of a ceiling stretching down covers the entire screen
if (min(pixhigh, topfracend)>>HEIGHTBITS >= viewheight-1)
if (std::min(pixhigh, topfracend)>>HEIGHTBITS >= viewheight-1)
g_walloffscreen = true;
}
@ -2755,7 +2761,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
pixlowstep = (bottomfracend-pixlow)/(range);
// If the highest part of a floor stretching up covers the entire screen
if ((max(pixlow, bottomfracend)+HEIGHTUNIT-1)>>HEIGHTBITS <= 0)
if ((std::max(pixlow, bottomfracend)+HEIGHTUNIT-1)>>HEIGHTBITS <= 0)
g_walloffscreen = true;
}