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Fix flipped G_SameTeam in K_FindJawzTarget
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1 changed files with 1 additions and 1 deletions
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@ -8309,7 +8309,7 @@ mobj_t *K_FindJawzTarget(mobj_t *actor, player_t *source, angle_t range)
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continue;
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}
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if (G_SameTeam(source, player) == false)
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if (G_SameTeam(source, player) == true)
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{
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// Don't home in on teammates.
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continue;
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