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Demos: Use long lumpname when handling staff ghost information
Implements new W_CheckLongNameForNum funcs, which are broadly copypasted from W_CheckNameForNum
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4 changed files with 16 additions and 2 deletions
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@ -555,7 +555,6 @@ static boolean F_CreditsPlayDemo(void)
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UINT8 ghost_id = M_RandomKey( mapheaderinfo[map_id]->ghostCount );
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brief = mapheaderinfo[map_id]->ghostBrief[ghost_id];
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std::string demo_name = static_cast<const char *>(W_CheckNameForNumPwad(brief->wad, brief->lump));
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demo.attract = DEMO_ATTRACT_CREDITS;
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demo.ignorefiles = true;
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@ -7901,7 +7901,7 @@ static void P_LoadRecordGhosts(void)
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savebuffer_t buf = {0};
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staffbrief_t* ghostbrief = mapheaderinfo[gamemap-1]->ghostBrief[i - 1];
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const char* lumpname = W_CheckNameForNumPwad(ghostbrief->wad, ghostbrief->lump);
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const char* lumpname = W_CheckLongNameForNumPwad(ghostbrief->wad, ghostbrief->lump);
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size_t lumplength = W_LumpLengthPwad(ghostbrief->wad, ghostbrief->lump);
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if (lumplength == 0)
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{
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@ -1021,6 +1021,19 @@ const char *W_CheckNameForNum(lumpnum_t lumpnum)
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return W_CheckNameForNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
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}
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const char *W_CheckLongNameForNumPwad(UINT16 wad, UINT16 lump)
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{
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if (lump >= wadfiles[wad]->numlumps || !TestValidLump(wad, 0))
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return NULL;
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return wadfiles[wad]->lumpinfo[lump].longname;
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}
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const char *W_CheckLongNameForNum(lumpnum_t lumpnum)
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{
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return W_CheckLongNameForNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
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}
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//
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// wadid is a wad number
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// (Used for sprites loading)
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@ -154,6 +154,8 @@ INT32 W_InitMultipleFiles(char **filenames, boolean addons);
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const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump);
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const char *W_CheckNameForNum(lumpnum_t lumpnum);
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const char *W_CheckLongNameForNumPwad(UINT16 wad, UINT16 lump);
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const char *W_CheckLongNameForNum(lumpnum_t lumpnum);
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UINT16 W_FindNextEmptyInPwad(UINT16 wad, UINT16 startlump); // checks only in one pwad
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