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R_PrintTextureDuplicates: always join thread
If the program exits without joining this thread, that's a crash.
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parent
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1 changed files with 5 additions and 2 deletions
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@ -141,13 +141,16 @@ void R_CheckTextureDuplicates(INT32 start, INT32 end)
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void R_PrintTextureDuplicates(void)
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{
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if (g_dups_thread.joinable())
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{
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g_dups_thread.join();
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}
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if (g_dups.empty())
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{
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return;
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}
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g_dups_thread.join();
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for (auto [key, v] : g_dups)
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{
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std::for_each(v.cbegin(), v.cend(), print_dup);
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