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Merge branch 'less-multihit-amps' into 'master'
Reduce multihit/staggered Amp gains See merge request kart-krew-dev/ring-racers-internal!2854
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commit
9d1b104b9c
4 changed files with 27 additions and 0 deletions
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@ -1131,6 +1131,7 @@ struct player_t
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UINT32 lastringboost; // What was our accumulated boost when locking the award?
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UINT32 lastringboost; // What was our accumulated boost when locking the award?
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UINT8 amps;
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UINT8 amps;
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UINT8 recentamps;
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UINT8 amppickup;
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UINT8 amppickup;
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UINT8 ampspending;
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UINT8 ampspending;
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20
src/k_kart.c
20
src/k_kart.c
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@ -4430,6 +4430,22 @@ void K_SpawnAmps(player_t *player, UINT8 amps, mobj_t *impact)
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// FixedMul(scaledamps<<FRACBITS, itemdistmult)>>FRACBITS);
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// FixedMul(scaledamps<<FRACBITS, itemdistmult)>>FRACBITS);
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scaledamps = FixedMul(scaledamps<<FRACBITS, itemdistmult)>>FRACBITS;
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scaledamps = FixedMul(scaledamps<<FRACBITS, itemdistmult)>>FRACBITS;
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//CONS_Printf("SA=%d ", scaledamps);
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// Arbitrary tuning constants.
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// Reduce amp payouts by 1/40th for each 2 amps obtained recently
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UINT8 num = 40;
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UINT8 div = 40;
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UINT8 reduction = min(30, player->recentamps);
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num -= reduction;
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//CONS_Printf("N=%d D=%d RA=%d ", num, div, player->recentamps);
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scaledamps = num * scaledamps / div;
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//CONS_Printf("SA2=%d\n", scaledamps);
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/*
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/*
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if (player->position <= 1)
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if (player->position <= 1)
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scaledamps /= 2;
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scaledamps /= 2;
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@ -4446,6 +4462,7 @@ void K_SpawnAmps(player_t *player, UINT8 amps, mobj_t *impact)
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pickup->color = player->skincolor;
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pickup->color = player->skincolor;
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P_SetTarget(&pickup->target, player->mo);
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P_SetTarget(&pickup->target, player->mo);
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player->ampspending++;
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player->ampspending++;
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player->recentamps++;
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}
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}
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}
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}
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@ -10608,6 +10625,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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}
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}
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}
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}
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if (player->recentamps && (leveltime%TICRATE == 0))
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player->recentamps--;
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if (player->invincibilitytimer && (player->ignoreAirtimeLeniency > 0 || onground == true || K_PowerUpRemaining(player, POWERUP_SMONITOR)))
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if (player->invincibilitytimer && (player->ignoreAirtimeLeniency > 0 || onground == true || K_PowerUpRemaining(player, POWERUP_SMONITOR)))
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{
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{
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player->invincibilitytimer--;
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player->invincibilitytimer--;
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@ -295,6 +295,8 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->lastringboost);
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lua_pushinteger(L, plr->lastringboost);
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else if (fastcmp(field,"amps"))
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else if (fastcmp(field,"amps"))
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lua_pushinteger(L, plr->amps);
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lua_pushinteger(L, plr->amps);
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else if (fastcmp(field,"recentamps"))
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lua_pushinteger(L, plr->recentamps);
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else if (fastcmp(field,"amppickup"))
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else if (fastcmp(field,"amppickup"))
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lua_pushinteger(L, plr->amppickup);
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lua_pushinteger(L, plr->amppickup);
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else if (fastcmp(field,"ampspending"))
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else if (fastcmp(field,"ampspending"))
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@ -958,6 +960,8 @@ static int player_set(lua_State *L)
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plr->lastringboost = luaL_checkinteger(L, 3);
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plr->lastringboost = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"amps"))
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else if (fastcmp(field,"amps"))
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plr->amps = luaL_checkinteger(L, 3);
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plr->amps = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"recentamps"))
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plr->recentamps = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"amppickup"))
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else if (fastcmp(field,"amppickup"))
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plr->amppickup = luaL_checkinteger(L, 3);
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plr->amppickup = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"ampspending"))
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else if (fastcmp(field,"ampspending"))
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@ -708,6 +708,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEUINT32(save->p, players[i].lastringboost);
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WRITEUINT32(save->p, players[i].lastringboost);
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WRITEUINT8(save->p, players[i].amps);
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WRITEUINT8(save->p, players[i].amps);
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WRITEUINT8(save->p, players[i].recentamps);
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WRITEUINT8(save->p, players[i].amppickup);
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WRITEUINT8(save->p, players[i].amppickup);
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WRITEUINT8(save->p, players[i].ampspending);
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WRITEUINT8(save->p, players[i].ampspending);
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@ -1383,6 +1384,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].lastringboost = READUINT32(save->p);
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players[i].lastringboost = READUINT32(save->p);
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players[i].amps =READUINT8(save->p);
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players[i].amps =READUINT8(save->p);
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players[i].recentamps =READUINT8(save->p);
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players[i].amppickup =READUINT8(save->p);
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players[i].amppickup =READUINT8(save->p);
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players[i].ampspending =READUINT8(save->p);
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players[i].ampspending =READUINT8(save->p);
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