Allow UCRP_FINISHGRADE to fire when skipping tally

This commit is contained in:
AJ Martinez 2024-03-31 15:35:21 -07:00
parent e9a8508456
commit 9d304846d5

View file

@ -1805,7 +1805,7 @@ boolean M_CheckCondition(condition_t *cn, player_t *player)
&& M_NotFreePlay()
&& (player->tally.active == true)
&& (player->tally.state >= TALLY_ST_GRADE_APPEAR)
&& (player->tally.state < TALLY_ST_DONE)
&& (player->tally.state <= TALLY_ST_DONE)
&& (player->tally.rank >= cn->requirement));
case UCRP_FINISHTIME:
return (player->exiting