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Allow UCRP_FINISHGRADE to fire when skipping tally
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@ -1805,7 +1805,7 @@ boolean M_CheckCondition(condition_t *cn, player_t *player)
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&& M_NotFreePlay()
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&& (player->tally.active == true)
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&& (player->tally.state >= TALLY_ST_GRADE_APPEAR)
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&& (player->tally.state < TALLY_ST_DONE)
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&& (player->tally.state <= TALLY_ST_DONE)
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&& (player->tally.rank >= cn->requirement));
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case UCRP_FINISHTIME:
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return (player->exiting
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