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Let Lua scripts access userdata metatables
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1 changed files with 13 additions and 2 deletions
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@ -240,7 +240,7 @@ static int lib_userdataType(lua_State *L)
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// Takes a metatable as first and only argument
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// Only callable during script loading
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static int lib_registermetatable(lua_State *L)
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static int lib_registerMetatable(lua_State *L)
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{
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static UINT32 nextid = 1;
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@ -265,6 +265,16 @@ static int lib_registermetatable(lua_State *L)
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return 0;
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}
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// Takes a string as only argument and returns the metatable
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// associated to the userdata type this string refers to
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// Returns nil if the string does not refer to a valid userdata type
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static int lib_userdataMetatable(lua_State *L)
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{
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const char *udname = luaL_checkstring(L, 1);
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luaL_getmetatable(L, udname);
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return 1;
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}
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static int lib_isPlayerAdmin(lua_State *L)
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{
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player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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@ -3460,7 +3470,8 @@ static luaL_Reg lib[] = {
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{"chatprint", lib_chatprint},
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{"chatprintf", lib_chatprintf},
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{"userdataType", lib_userdataType},
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{"registermetatable", lib_registermetatable},
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{"registerMetatable", lib_registerMetatable},
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{"userdataMetatable", lib_userdataMetatable},
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{"IsPlayerAdmin", lib_isPlayerAdmin},
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{"reserveLuabanks", lib_reserveLuabanks},
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