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Got_KickCmd: Do not kick players with the server node from the server (this shut down the server previously !?)
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15b0141700
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9e30ffcdb7
1 changed files with 6 additions and 10 deletions
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@ -3189,16 +3189,6 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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pnum = READUINT8(*p);
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msg = READUINT8(*p);
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if (pnum == serverplayer && IsPlayerAdmin(playernum))
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{
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CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n"));
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if (server)
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COM_BufAddText("quit\n");
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return;
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}
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if (msg == KICK_MSG_CUSTOM_BAN || msg == KICK_MSG_CUSTOM_KICK)
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{
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READSTRINGN(*p, reason, MAX_REASONLENGTH+1);
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@ -3264,6 +3254,12 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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}
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}
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if (playernode[pnum] == servernode)
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{
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CONS_Printf(M_GetText("Ignoring kick attempt from %s on node %d (it's the server)\n"), player_names[playernum], servernode);
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return;
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}
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//CONS_Printf("\x82%s ", player_names[pnum]);
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// Save bans here. Used to be split between here and the actual command, depending on
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