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Make Ballhog thrown more like normal missiles
(For some reason, it used banana toss throwing speeds before)
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parent
fccc4d2937
commit
9e3a37cdc7
2 changed files with 15 additions and 7 deletions
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@ -15982,7 +15982,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_BALLHOG_DEAD, // deathstate
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S_BALLHOG_DEAD, // deathstate
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S_NULL, // xdeathstate
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S_NULL, // xdeathstate
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sfx_hogbom, // deathsound
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sfx_hogbom, // deathsound
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64*FRACUNIT, // speed
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80*FRACUNIT, // speed
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16*FRACUNIT, // radius
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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32*FRACUNIT, // height
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0, // display offset
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0, // display offset
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20
src/k_kart.c
20
src/k_kart.c
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@ -3554,10 +3554,18 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
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return NULL;
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return NULL;
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// Figure out projectile speed by game speed
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// Figure out projectile speed by game speed
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if (missile && mapthing != MT_BALLHOG) // Trying to keep compatability...
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if (missile)
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{
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// Use info->speed for missiles
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PROJSPEED = FixedMul(mobjinfo[mapthing].speed, FRACUNIT + ((gamespeed-1) * (FRACUNIT/4)));
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PROJSPEED = FixedMul(mobjinfo[mapthing].speed, FRACUNIT + ((gamespeed-1) * (FRACUNIT/4)));
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}
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else
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else
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{
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// Use pre-determined speed for tossing
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PROJSPEED = (82 + ((gamespeed-1) * 14)) * FRACUNIT; // Avg Speed is 41 in Normal
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PROJSPEED = (82 + ((gamespeed-1) * 14)) * FRACUNIT; // Avg Speed is 41 in Normal
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}
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// Scale to map size
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PROJSPEED = FixedMul(PROJSPEED, mapobjectscale);
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PROJSPEED = FixedMul(PROJSPEED, mapobjectscale);
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if (altthrow)
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if (altthrow)
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@ -3603,11 +3611,11 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
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if (dir == -1)
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if (dir == -1)
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{
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{
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// Shoot backward
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// Shoot backward
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mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x06000000, 0, PROJSPEED/16);
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mo = K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x06000000, 0, PROJSPEED/8);
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K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x03000000, 0, PROJSPEED/16);
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K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) - 0x03000000, 0, PROJSPEED/8);
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K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/16);
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K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/8);
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K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x03000000, 0, PROJSPEED/16);
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K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + 0x03000000, 0, PROJSPEED/8);
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K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x06000000, 0, PROJSPEED/16);
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K_SpawnKartMissile(player->mo, mapthing, (player->mo->angle + ANGLE_180) + 0x06000000, 0, PROJSPEED/8);
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}
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}
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else
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else
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{
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{
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