mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Now that Super Emerald minimap graphics are in the game, use them on the Sealed Star progression bar.
This commit is contained in:
parent
782da8c325
commit
9e50fea2dc
2 changed files with 10 additions and 4 deletions
11
src/k_hud.c
11
src/k_hud.c
|
|
@ -81,7 +81,7 @@ static patch_t *kp_nocontestminimap;
|
|||
static patch_t *kp_spbminimap;
|
||||
static patch_t *kp_wouldyoustillcatchmeifiwereaworm;
|
||||
static patch_t *kp_catcherminimap;
|
||||
static patch_t *kp_emeraldminimap;
|
||||
static patch_t *kp_emeraldminimap[2];
|
||||
static patch_t *kp_capsuleminimap[3];
|
||||
|
||||
static patch_t *kp_ringsticker[2];
|
||||
|
|
@ -358,7 +358,8 @@ void K_LoadKartHUDGraphics(void)
|
|||
|
||||
HU_UpdatePatch(&kp_wouldyoustillcatchmeifiwereaworm, "MINIPROG");
|
||||
HU_UpdatePatch(&kp_catcherminimap, "UFOMAP");
|
||||
HU_UpdatePatch(&kp_emeraldminimap, "EMEMAP");
|
||||
HU_UpdatePatch(&kp_emeraldminimap[0], "EMEMAP");
|
||||
HU_UpdatePatch(&kp_emeraldminimap[1], "SUPMAP");
|
||||
|
||||
HU_UpdatePatch(&kp_capsuleminimap[0], "MINICAP1");
|
||||
HU_UpdatePatch(&kp_capsuleminimap[1], "MINICAP2");
|
||||
|
|
@ -3880,7 +3881,11 @@ static void K_drawKartMinimap(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
workingPic = kp_emeraldminimap;
|
||||
UINT8 emid = 0;
|
||||
if (specialstageinfo.ufo->cvmem > 7)
|
||||
emid = 1;
|
||||
workingPic = kp_emeraldminimap[emid];
|
||||
|
||||
if (specialstageinfo.ufo->color)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, specialstageinfo.ufo->color, GTC_CACHE);
|
||||
|
|
|
|||
|
|
@ -38,6 +38,7 @@
|
|||
#define UFO_NUMARMS (3)
|
||||
#define UFO_ARMDELTA (ANGLE_MAX / UFO_NUMARMS)
|
||||
|
||||
#define ufo_emeraldnum(o) ((o)->cvmem)
|
||||
#define ufo_waypoint(o) ((o)->extravalue1)
|
||||
#define ufo_distancetofinish(o) ((o)->extravalue2)
|
||||
#define ufo_speed(o) ((o)->watertop)
|
||||
|
|
@ -1005,7 +1006,7 @@ static mobj_t *InitSpecialUFO(waypoint_t *start)
|
|||
overlay = P_SpawnMobjFromMobj(ufo, 0, 0, 0, MT_OVERLAY);
|
||||
|
||||
ufo->color = SKINCOLOR_CHAOSEMERALD1;
|
||||
i = P_GetNextEmerald();
|
||||
i = ufo_emeraldnum(ufo) = P_GetNextEmerald();
|
||||
if (i > 0)
|
||||
{
|
||||
ufo->color += (i - 1) % 7;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue