Put prints behind CONS_Debug

This commit is contained in:
TehRealSalt 2019-09-23 07:26:36 -04:00
parent 77aeb4663b
commit 9e587f4d0d
3 changed files with 17 additions and 16 deletions

View file

@ -3478,7 +3478,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
newplayernum = (UINT8)READUINT8(*p); newplayernum = (UINT8)READUINT8(*p);
splitscreenplayer = (UINT8)READUINT8(*p); splitscreenplayer = (UINT8)READUINT8(*p);
CONS_Printf("addplayer: %d %d %d\n", node, newplayernum, splitscreenplayer); CONS_Debug(DBG_NETPLAY, "addplayer: %d %d %d\n", node, newplayernum, splitscreenplayer);
// Clear player before joining, lest some things get set incorrectly // Clear player before joining, lest some things get set incorrectly
CL_ClearPlayer(newplayernum); CL_ClearPlayer(newplayernum);

View file

@ -1938,7 +1938,8 @@ static void Got_PowerLevel(UINT8 **cp,INT32 playernum)
clientpowerlevels[playernum][0] = min(9999, race); clientpowerlevels[playernum][0] = min(9999, race);
clientpowerlevels[playernum][1] = min(9999, battle); clientpowerlevels[playernum][1] = min(9999, battle);
CONS_Printf("set player %d to power %d\n", playernum, race);
CONS_Debug(DBG_GAMELOGIC, "set player %d to power %d\n", playernum, race);
} }
void D_SendPlayerConfig(void) void D_SendPlayerConfig(void)

View file

@ -356,13 +356,13 @@ static void Y_UpdatePowerLevels(void)
UINT8 ipnum = data.match.num[i]; UINT8 ipnum = data.match.num[i];
UINT8 jpnum; UINT8 jpnum;
CONS_Printf("Power Level Gain for player %d:\n", ipnum); CONS_Debug(DBG_GAMELOGIC, "Power Level Gain for player %d:\n", ipnum);
if (clientpowerlevels[ipnum][powertype] == 0) // splitscreen guests don't record power level changes if (clientpowerlevels[ipnum][powertype] == 0) // splitscreen guests don't record power level changes
continue; continue;
yourpower = clientpowerlevels[ipnum][powertype]; yourpower = clientpowerlevels[ipnum][powertype];
CONS_Printf("Player %d's PWR.LV: %d\n", ipnum, yourpower); CONS_Debug(DBG_GAMELOGIC, "Player %d's PWR.LV: %d\n", ipnum, yourpower);
for (j = 0; j < numplayersingame; j++) for (j = 0; j < numplayersingame; j++)
{ {
@ -373,18 +373,18 @@ static void Y_UpdatePowerLevels(void)
if (i == j || ipnum == jpnum) // Same person if (i == j || ipnum == jpnum) // Same person
continue; continue;
CONS_Printf("Player %d VS Player %d:\n", ipnum, jpnum); CONS_Debug(DBG_GAMELOGIC, "Player %d VS Player %d:\n", ipnum, jpnum);
if (data.match.val[i] == data.match.val[j]) // Tie -- neither get any points for this match up. if (data.match.val[i] == data.match.val[j]) // Tie -- neither get any points for this match up.
{ {
CONS_Printf("TIE, no change.\n"); CONS_Debug(DBG_GAMELOGIC, "TIE, no change.\n");
continue; continue;
} }
theirpower = 5000; theirpower = 5000;
if (clientpowerlevels[jpnum][powertype] != 0) // No power level acts as 5000 (used for splitscreen guests) if (clientpowerlevels[jpnum][powertype] != 0) // No power level acts as 5000 (used for splitscreen guests)
theirpower = clientpowerlevels[jpnum][powertype]; theirpower = clientpowerlevels[jpnum][powertype];
CONS_Printf("Player %d's PWR.LV: %d\n", jpnum, theirpower); CONS_Debug(DBG_GAMELOGIC, "Player %d's PWR.LV: %d\n", jpnum, theirpower);
if (G_RaceGametype()) if (G_RaceGametype())
{ {
@ -401,13 +401,13 @@ static void Y_UpdatePowerLevels(void)
{ {
diff = theirpower - yourpower; diff = theirpower - yourpower;
inc += K_CalculatePowerLevelInc(diff); inc += K_CalculatePowerLevelInc(diff);
CONS_Printf("WON! Diff is %d, total increment is %d\n", diff, inc); CONS_Debug(DBG_GAMELOGIC, "WON! Diff is %d, total increment is %d\n", diff, inc);
} }
else // This player lost... else // This player lost...
{ {
diff = yourpower - theirpower; diff = yourpower - theirpower;
inc -= K_CalculatePowerLevelInc(diff); inc -= K_CalculatePowerLevelInc(diff);
CONS_Printf("LOST... Diff is %d, total increment is %d\n", diff, inc); CONS_Debug(DBG_GAMELOGIC, "LOST... Diff is %d, total increment is %d\n", diff, inc);
} }
} }
@ -421,23 +421,23 @@ static void Y_UpdatePowerLevels(void)
if (ipnum == jpnum) // Same person if (ipnum == jpnum) // Same person
continue; continue;
CONS_Printf("Player %d VS Player %d (griefer):\n", ipnum, jpnum); CONS_Debug(DBG_GAMELOGIC, "Player %d VS Player %d (griefer):\n", ipnum, jpnum);
theirpower = 5000; theirpower = 5000;
if (nospectategrief[jpnum] != 0) // No power level acts as 5000 (used for splitscreen guests) if (nospectategrief[jpnum] != 0) // No power level acts as 5000 (used for splitscreen guests)
theirpower = nospectategrief[jpnum]; theirpower = nospectategrief[jpnum];
CONS_Printf("Player %d's PWR.LV: %d\n", jpnum, theirpower); CONS_Debug(DBG_GAMELOGIC, "Player %d's PWR.LV: %d\n", jpnum, theirpower);
diff = theirpower - yourpower; diff = theirpower - yourpower;
inc += K_CalculatePowerLevelInc(diff); inc += K_CalculatePowerLevelInc(diff);
CONS_Printf("AUTO-WON! Diff is %d, total increment is %d\n", diff, inc); CONS_Debug(DBG_GAMELOGIC, "AUTO-WON! Diff is %d, total increment is %d\n", diff, inc);
} }
} }
if (inc == 0) if (inc == 0)
{ {
data.match.increase[ipnum] = INT16_MIN; data.match.increase[ipnum] = INT16_MIN;
CONS_Printf("Total Result: No increment, no change.\n"); CONS_Debug(DBG_GAMELOGIC, "Total Result: No increment, no change.\n");
continue; continue;
} }
@ -446,11 +446,11 @@ static void Y_UpdatePowerLevels(void)
if (yourpower + inc < 1) if (yourpower + inc < 1)
inc -= ((yourpower + inc) - 1); inc -= ((yourpower + inc) - 1);
CONS_Printf("Total Result: Increment of %d.\n", inc); CONS_Debug(DBG_GAMELOGIC, "Total Result: Increment of %d.\n", inc);
increment[ipnum] = inc; increment[ipnum] = inc;
} }
CONS_Printf("Setting final power levels...\n"); CONS_Debug(DBG_GAMELOGIC, "Setting final power levels...\n");
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{ {
if (increment[i] == 0) if (increment[i] == 0)
@ -461,7 +461,7 @@ static void Y_UpdatePowerLevels(void)
if (i == consoleplayer) if (i == consoleplayer)
{ {
CONS_Printf("Player %d is you! Saving...\n", i); CONS_Debug(DBG_GAMELOGIC, "Player %d is you! Saving...\n", i);
vspowerlevel[powertype] = clientpowerlevels[i][powertype]; vspowerlevel[powertype] = clientpowerlevels[i][powertype];
if (M_UpdateUnlockablesAndExtraEmblems(true)) if (M_UpdateUnlockablesAndExtraEmblems(true))
S_StartSound(NULL, sfx_ncitem); S_StartSound(NULL, sfx_ncitem);