No flashing tics in Battle

This commit is contained in:
Sally Coolatta 2022-01-05 03:17:38 -05:00 committed by SinnamonLat
parent c68e8fac97
commit 9e5b70ad8f
2 changed files with 10 additions and 3 deletions

View file

@ -2962,11 +2962,18 @@ UINT16 K_GetKartFlashing(player_t *player)
{ {
UINT16 tics = flashingtics; UINT16 tics = flashingtics;
if (!player) if (gametype == GT_BATTLE)
{
// TODO: gametyperules
return 1;
}
if (player == NULL)
{
return tics; return tics;
}
tics += (tics/8) * (player->kartspeed); tics += (tics/8) * (player->kartspeed);
return tics; return tics;
} }

View file

@ -4555,7 +4555,7 @@ void P_PlayerThink(player_t *player)
|| (player->pflags & PF_NOCONTEST) // NO CONTEST explosion || (player->pflags & PF_NOCONTEST) // NO CONTEST explosion
|| ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0 && player->karmadelay))) || ((gametyperules & GTR_BUMPERS) && player->bumpers <= 0 && player->karmadelay)))
{ {
if (player->flashing > 0 && player->flashing < K_GetKartFlashing(player) if (player->flashing > 1 && player->flashing < K_GetKartFlashing(player)
&& (leveltime & 1)) && (leveltime & 1))
player->mo->renderflags |= RF_DONTDRAW; player->mo->renderflags |= RF_DONTDRAW;
else else