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HU_DrawRankings: Fix finish time (was using laps converted to seconds instead of realtime)
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1 changed files with 2 additions and 2 deletions
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@ -2708,8 +2708,8 @@ static void HU_DrawRankings(void)
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if (players[i].exiting)
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{
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snprintf(strtime, sizeof strtime, "%i'%02i\"%02i", G_TicsToMinutes(standings.val[standings.numplayers], true),
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G_TicsToSeconds(standings.val[standings.numplayers]), G_TicsToCentiseconds(standings.val[standings.numplayers]));
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snprintf(strtime, sizeof strtime, "%i'%02i\"%02i", G_TicsToMinutes(players[i].realtime, true),
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G_TicsToSeconds(players[i].realtime), G_TicsToCentiseconds(players[i].realtime));
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}
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else
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{
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