Allow multiple lines in titlecard cecho, overwrite cecho in ACS instead of making a new action

This commit is contained in:
Lat 2023-02-21 20:56:45 +01:00
parent d755d6edb9
commit 9f1e5d08c2
4 changed files with 56 additions and 51 deletions

View file

@ -555,28 +555,6 @@ bool CallFunc_EndPrint(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Wo
(void)argV;
(void)argC;
if (ACS_ActivatorIsLocal(thread) == true)
{
HU_SetCEchoDuration(5);
HU_DoCEcho(thread->printBuf.data());
}
thread->printBuf.drop();
return false;
}
/*--------------------------------------------------
bool CallFunc_EndPrintTitlecard(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
One of the ACS wrappers for Titlecard CEcho. This
version only prints if the activator is a
display player.
--------------------------------------------------*/
bool CallFunc_EndPrintTitlecard(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
if (ACS_ActivatorIsLocal(thread) == true)
HU_DoTitlecardCEcho(thread->printBuf.data());
@ -947,30 +925,11 @@ bool CallFunc_EndPrintBold(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM
(void)argV;
(void)argC;
HU_SetCEchoDuration(5);
HU_DoCEcho(thread->printBuf.data());
thread->printBuf.drop();
return false;
}
/*--------------------------------------------------
bool CallFunc_EndPrintBoldTitlecard(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
One of the ACS wrappers for Titlecard CEcho. This
version prints for all players.
--------------------------------------------------*/
bool CallFunc_EndPrintBoldTitlecard(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
HU_DoTitlecardCEcho(thread->printBuf.data());
thread->printBuf.drop();
return false;
}
/*--------------------------------------------------
bool CallFunc_PlayerTeam(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)

View file

@ -55,7 +55,6 @@ bool CallFunc_ChangeCeiling(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSV
bool CallFunc_LineSide(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
bool CallFunc_ClearLineSpecial(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
bool CallFunc_EndPrint(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
bool CallFunc_EndPrintTitlecard(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
bool CallFunc_PlayerCount(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
bool CallFunc_GameType(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
bool CallFunc_GameSpeed(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
@ -66,7 +65,6 @@ bool CallFunc_SetLineTexture(ACSVM::Thread *thread, const ACSVM::Word *argV, ACS
bool CallFunc_SetLineSpecial(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
bool CallFunc_ThingSound(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
bool CallFunc_EndPrintBold(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
bool CallFunc_EndPrintBoldTitlecard(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
bool CallFunc_PlayerTeam(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
bool CallFunc_PlayerRings(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);
bool CallFunc_PlayerScore(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC);

View file

@ -101,11 +101,6 @@ Environment::Environment()
addCodeDataACS0(122, {"", 0, addCallFunc(CallFunc_PlayerScore)});
// Lat: Titlecard CEcho. I'm not sure if I should be putting it here.
// @TODO: Confirm this is fine?
addCodeDataACS0( 123, {"", 0, addCallFunc(CallFunc_EndPrintTitlecard)});
addCodeDataACS0( 124, {"", 0, addCallFunc(CallFunc_EndPrintBoldTitlecard)});
// 136 to 137: Implemented by ACSVM
// 157: Implemented by ACSVM

View file

@ -161,7 +161,7 @@ static tic_t cechotimer = 0;
static tic_t cechoduration = 5*TICRATE;
static INT32 cechoflags = 0;
static char tcechotext[48]; // the text is wide so only 48 chars should do.
static char tcechotext[1024]; // buffer for the titlecard text
static tic_t tcechotimer = 0; // goes up by 1 each frame this is active
static tic_t tcechoduration = 0; // Set automatically
@ -2016,8 +2016,59 @@ static void HU_DrawTitlecardCEcho(void)
{
if (tcechotimer)
{
INT32 w = V_TitleCardStringWidth(tcechotext);
V_DrawTitleCardString(160 -w/2, 90, tcechotext, 0, false, tcechotimer, TICRATE*4);
INT32 i = 0;
INT32 y = (BASEVIDHEIGHT/2)-16;
INT32 pnumlines = 0;
INT32 timeroffset = 0;
char *line;
char *echoptr;
char temp[1024];
for (i = 0; tcechotext[i] != '\0'; ++i)
if (tcechotext[i] == '\\')
pnumlines++;
y -= (pnumlines-1)*16;
// Prevent crashing because I'm sick of this
if (y < 0)
{
CONS_Alert(CONS_WARNING, "CEcho contained too many lines, not displaying\n");
cechotimer = 0;
return;
}
strcpy(temp, tcechotext);
echoptr = &temp[0];
while (*echoptr != '\0')
{
INT32 w;
INT32 timer = (INT32)(tcechotimer - timeroffset);
if (timer <= 0)
return; // we don't care.
line = strchr(echoptr, '\\');
if (line == NULL)
break;
*line = '\0';
w = V_TitleCardStringWidth(echoptr);
V_DrawTitleCardString(BASEVIDWIDTH/2 -w/2, y, echoptr, 0, false, timer, TICRATE*4);
y += 32;
// offset the timer for the next line.
timeroffset += strlen(echoptr);
// set the ptr to the \0 we made and advance it because we don't want an empty string.
echoptr = line;
echoptr++;
}
}
}
@ -2636,6 +2687,8 @@ void HU_DoTitlecardCEcho(const char *msg)
I_OutputMsg("%s\n", msg); // print to log
strncpy(tcechotext, msg, sizeof(tcechotext));
strncat(tcechotext, "\\", sizeof(tcechotext) - strlen(tcechotext) - 1);
cechotext[sizeof(tcechotext) - 1] = '\0';
tcechotimer = 1;
tcechoduration = TICRATE*6 + strlen(tcechotext);
}