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Use mapobjectscale in K_FakeBotResults
Fixes a crash if bot scale is way too small and should be more consistent?
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1 changed files with 1 additions and 1 deletions
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@ -639,7 +639,7 @@ void K_RetireBots(void)
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--------------------------------------------------*/
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void K_FakeBotResults(player_t *bot)
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{
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const UINT32 distfactor = FixedMul(32 * bot->mo->scale, K_GetKartGameSpeedScalar(gamespeed)) / FRACUNIT;
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const UINT32 distfactor = FixedMul(32 * mapobjectscale, K_GetKartGameSpeedScalar(gamespeed)) / FRACUNIT;
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UINT32 worstdist = 0;
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tic_t besttime = UINT32_MAX;
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UINT8 numplayers = 0;
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