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I made skin loading 2/15ths faster on my machine by inverting this jump conditional
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1 changed files with 3 additions and 1 deletions
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@ -261,7 +261,9 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
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for (l = startlump; l < endlump; l++)
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{
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if (memcmp(lumpinfo[l].name,sprname,4)==0)
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if (memcmp(lumpinfo[l].name,sprname,4))
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continue;
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{
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INT32 width, height;
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INT16 topoffset, leftoffset;
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