Merge branch 'antigrief-returns' into 'master'

[Antigrief pt1] Spectator re-entry timer

See merge request KartKrew/Kart!1168
This commit is contained in:
toaster 2023-05-01 16:19:51 +00:00
commit a08a23101c
14 changed files with 335 additions and 67 deletions

View file

@ -3189,16 +3189,6 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
pnum = READUINT8(*p);
msg = READUINT8(*p);
if (pnum == serverplayer && IsPlayerAdmin(playernum))
{
CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n"));
if (server)
COM_BufAddText("quit\n");
return;
}
if (msg == KICK_MSG_CUSTOM_BAN || msg == KICK_MSG_CUSTOM_KICK)
{
READSTRINGN(*p, reason, MAX_REASONLENGTH+1);
@ -3264,6 +3254,12 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
}
}
if (playernode[pnum] == servernode)
{
CONS_Printf(M_GetText("Ignoring kick attempt from %s on node %d (it's the server)\n"), player_names[playernum], servernode);
return;
}
//CONS_Printf("\x82%s ", player_names[pnum]);
// Save bans here. Used to be split between here and the actual command, depending on
@ -3373,6 +3369,10 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
HU_AddChatText(va("\x82*%s left the game", player_names[pnum]), false);
kickreason = KR_LEAVE;
break;
case KICK_MSG_GRIEF:
HU_AddChatText(va("\x82*%s has been kicked (Automatic grief detection)", player_names[pnum]), false);
kickreason = KR_KICK;
break;
case KICK_MSG_BANNED:
HU_AddChatText(va("\x82*%s has been banned (No reason given)", player_names[pnum]), false);
kickreason = KR_BAN;
@ -3418,8 +3418,12 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
M_StartMessage(M_GetText("Server closed connection\n(Synch failure)\nPress (B)\n"), NULL, MM_NOTHING);
else if (msg == KICK_MSG_PING_HIGH)
M_StartMessage(M_GetText("Server closed connection\n(Broke delay limit)\nPress (B)\n"), NULL, MM_NOTHING);
else if (msg == KICK_MSG_TIMEOUT) // this one will probably never be seen?
M_StartMessage(M_GetText("Connection timed out\n\nPress (B)\n"), NULL, MM_NOTHING);
else if (msg == KICK_MSG_BANNED)
M_StartMessage(M_GetText("You have been banned by the server\n\nPress (B)\n"), NULL, MM_NOTHING);
else if (msg == KICK_MSG_CUSTOM_KICK)
M_StartMessage(M_GetText("You have been kicked\n(Automatic grief detection)\nPress (B)\n"), NULL, MM_NOTHING);
else if (msg == KICK_MSG_CUSTOM_KICK)
M_StartMessage(va(M_GetText("You have been kicked\n(%s)\nPress (B)\n"), reason), NULL, MM_NOTHING);
else if (msg == KICK_MSG_CUSTOM_BAN)

View file

@ -468,6 +468,7 @@ typedef enum
KICK_MSG_CUSTOM_BAN, // Ban message w/ custom reason
KICK_MSG_TIMEOUT, // Player's connection timed out
KICK_MSG_PING_HIGH, // Player hit the ping limit
KICK_MSG_GRIEF, // Player was detected by antigrief
KICK_MSG_CON_FAIL, // Player failed to resync game state
KICK_MSG_SIGFAIL, // Player failed signature check
KICK_MSG__MAX // Number of unique messages

View file

@ -262,6 +262,13 @@ consvar_t cv_allowteamchange = CVAR_INIT ("allowteamchange", "Yes", CV_NETVAR, C
static CV_PossibleValue_t maxplayers_cons_t[] = {{1, "MIN"}, {MAXPLAYERS, "MAX"}, {0, NULL}};
consvar_t cv_maxplayers = CVAR_INIT ("maxplayers", "8", CV_NETVAR, maxplayers_cons_t, NULL);
static CV_PossibleValue_t spectatorreentry_cons_t[] = {{0, "MIN"}, {10*60, "MAX"}, {0, NULL}};
consvar_t cv_spectatorreentry = CVAR_INIT ("spectatorreentry", "30", CV_NETVAR, spectatorreentry_cons_t, NULL);
consvar_t cv_duelspectatorreentry = CVAR_INIT ("duelspectatorreentry", "180", CV_NETVAR, spectatorreentry_cons_t, NULL);
static CV_PossibleValue_t antigrief_cons_t[] = {{10, "MIN"}, {180, "MAX"}, {0, "Off"}, {0, NULL}};
consvar_t cv_antigrief = CVAR_INIT ("antigrief", "30", CV_NETVAR, antigrief_cons_t, NULL);
consvar_t cv_startinglives = CVAR_INIT ("startinglives", "3", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, startingliveslimit_cons_t, NULL);
static CV_PossibleValue_t respawntime_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "Off"}, {0, NULL}};
@ -788,6 +795,9 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_restrictskinchange);
CV_RegisterVar(&cv_allowteamchange);
CV_RegisterVar(&cv_maxplayers);
CV_RegisterVar(&cv_spectatorreentry);
CV_RegisterVar(&cv_duelspectatorreentry);
CV_RegisterVar(&cv_antigrief);
CV_RegisterVar(&cv_respawntime);
// d_clisrv
@ -1594,6 +1604,35 @@ static void FinalisePlaystateChange(INT32 playernum)
// Clear player score and rings if a spectator.
if (players[playernum].spectator)
{
// To attempt to discourage rage-spectators, we delay any rejoining.
// If you're engaging in a DUEL and quit early, in addition to the
// indignity of losing your PWR, you get a special extra-long delay.
if (netgame)
{
UINT8 pcount = 0;
if (cv_duelspectatorreentry.value > cv_spectatorreentry.value)
{
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
if (++pcount < 2)
continue;
break;
}
}
players[playernum].spectatorReentry =
(pcount == 1)
? (cv_duelspectatorreentry.value * TICRATE)
: (cv_spectatorreentry.value * TICRATE);
//CONS_Printf("player %u got re-entry of %u\n", playernum, players[playernum].spectatorReentry);
}
if (gametyperules & GTR_POINTLIMIT) // SRB2kart
{
players[playernum].roundscore = 0;
@ -3864,7 +3903,7 @@ static void Command_ServerTeamChange_f(void)
static void Got_Teamchange(UINT8 **cp, INT32 playernum)
{
changeteam_union NetPacket;
boolean error = false;
boolean error = false, wasspectator = false;
NetPacket.value.l = NetPacket.value.b = READINT16(*cp);
if (!G_GametypeHasTeams() && !G_GametypeHasSpectators()) //Make sure you're in the right gametype.
@ -3935,7 +3974,9 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
//Safety first!
// (not respawning spectators here...)
if (!players[playernum].spectator && gamestate == GS_LEVEL)
wasspectator = (players[playernum].spectator == true);
if (!wasspectator && gamestate == GS_LEVEL)
{
if (players[playernum].mo)
{
@ -3996,7 +4037,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
{
CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80');
}
else if (NetPacket.packet.newteam == 0)
else if (NetPacket.packet.newteam == 0 && !wasspectator)
HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false); // "entered the game" text was moved to P_SpectatorJoinGame
/*if (G_GametypeHasTeams())

View file

@ -75,6 +75,7 @@ extern consvar_t cv_mute;
extern consvar_t cv_pause;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_maxplayers, cv_respawntime;
extern consvar_t cv_spectatorreentry, cv_duelspectatorreentry, cv_antigrief;
// SRB2kart items
extern consvar_t cv_items[NUMKARTRESULTS-1];

View file

@ -504,6 +504,7 @@ struct player_t
UINT8 oldposition; // Used for taunting when you pass someone
UINT8 positiondelay; // Used for position number, so it can grow when passing
UINT32 distancetofinish;
UINT32 distancetofinishprev;
waypoint_t *currentwaypoint;
waypoint_t *nextwaypoint;
respawnvars_t respawn; // Respawn info
@ -691,6 +692,11 @@ struct player_t
tic_t jointime; // Timer when player joins game to change skin/color
tic_t spectatorReentry;
UINT32 griefValue;
UINT8 griefStrikes;
UINT8 typing_timer; // Counts down while keystrokes are not emitted
UINT8 typing_duration; // How long since resumed timer

View file

@ -2476,6 +2476,11 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
tic_t jointime;
tic_t spectatorReentry;
UINT32 griefValue;
UINT8 griefStrikes;
UINT8 splitscreenindex;
boolean spectator;
boolean bot;
@ -2654,6 +2659,11 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
saveroundconditions = true;
}
spectatorReentry = (betweenmaps ? 0 : players[player].spectatorReentry);
griefValue = players[player].griefValue;
griefStrikes = players[player].griefStrikes;
if (!betweenmaps)
{
follower = players[player].follower;
@ -2734,6 +2744,10 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->botvars.rubberband = FRACUNIT;
p->botvars.controller = UINT16_MAX;
p->spectatorReentry = spectatorReentry;
p->griefValue = griefValue;
p->griefStrikes = griefStrikes;
memcpy(&p->itemRoulette, &itemRoulette, sizeof (p->itemRoulette));
memcpy(&p->respawn, &respawn, sizeof (p->respawn));

View file

@ -5116,6 +5116,11 @@ static void K_DrawWaypointDebugger(void)
if (stplyr != &players[displayplayers[0]]) // only for p1
return;
if (netgame)
{
V_DrawString(8, 146, 0, va("Online griefing: [%u, %u]", stplyr->griefValue/TICRATE, stplyr->griefStrikes));
}
V_DrawString(8, 156, 0, va("Current Waypoint ID: %d", K_GetWaypointID(stplyr->currentwaypoint)));
V_DrawString(8, 166, 0, va("Next Waypoint ID: %d", K_GetWaypointID(stplyr->nextwaypoint)));
V_DrawString(8, 176, 0, va("Finishline Distance: %d", stplyr->distancetofinish));

View file

@ -8578,6 +8578,9 @@ void K_UpdateDistanceFromFinishLine(player_t *const player)
player->nextwaypoint = nextwaypoint;
}
// Update prev value (used for grief prevention code)
player->distancetofinishprev = player->distancetofinish;
// nextwaypoint is now the waypoint that is in front of us
if ((player->exiting && !(player->pflags & PF_NOCONTEST)) || player->spectator)
{
@ -11384,17 +11387,45 @@ void K_CheckSpectateStatus(void)
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
{
continue;
if (players[i].spectator && (players[i].pflags & PF_WANTSTOJOIN))
players[i].spectatewait++;
else
}
if (!players[i].spectator)
{
numingame++;
players[i].spectatewait = 0;
players[i].spectatorReentry = 0;
continue;
}
if ((players[i].pflags & PF_WANTSTOJOIN))
{
players[i].spectatewait++;
}
else
{
players[i].spectatewait = 0;
}
if (gamestate != GS_LEVEL)
{
players[i].spectatorReentry = 0;
}
else if (players[i].spectatorReentry > 0)
{
players[i].spectatorReentry--;
}
}
// No one's allowed to join
if (!cv_allowteamchange.value)
return;
// DON'T allow if you've hit the in-game player cap
if (cv_maxplayers.value && numingame >= cv_maxplayers.value)
return;
// Get the number of players in game, and the players to be de-spectated.
for (i = 0; i < MAXPLAYERS; i++)
{
@ -11403,33 +11434,56 @@ void K_CheckSpectateStatus(void)
if (!players[i].spectator)
{
numingame++;
if (cv_maxplayers.value && numingame >= cv_maxplayers.value) // DON'T allow if you've hit the in-game player cap
return;
if (gamestate != GS_LEVEL) // Allow if you're not in a level
// Allow if you're not in a level
if (gamestate != GS_LEVEL)
continue;
if (players[i].exiting) // DON'T allow if anyone's exiting
// DON'T allow if anyone's exiting
if (players[i].exiting)
return;
if (numingame < 2 || leveltime < starttime || mapreset) // Allow if the match hasn't started yet
// Allow if the match hasn't started yet
if (numingame < 2 || leveltime < starttime || mapreset)
continue;
if (leveltime > (starttime + 20*TICRATE)) // DON'T allow if the match is 20 seconds in
// DON'T allow if the match is 20 seconds in
if (leveltime > (starttime + 20*TICRATE))
return;
if ((gametyperules & GTR_CIRCUIT) && players[i].laps >= 2) // DON'T allow if the race is at 2 laps
// DON'T allow if the race is at 2 laps
if ((gametyperules & GTR_CIRCUIT) && players[i].laps >= 2)
return;
continue;
}
else if (players[i].bot || !(players[i].pflags & PF_WANTSTOJOIN))
if (players[i].bot)
{
// Spectating bots are controlled by other mechanisms.
continue;
}
if (!(players[i].pflags & PF_WANTSTOJOIN))
{
// This spectator does not want to join.
continue;
}
if (netgame && numingame > 0 && players[i].spectatorReentry > 0)
{
// This person has their reentry cooldown active.
continue;
}
respawnlist[numjoiners++] = i;
}
// literally zero point in going any further if nobody is joining
// Literally zero point in going any further if nobody is joining.
if (!numjoiners)
return;
// Organize by spectate wait timer
if (cv_maxplayers.value)
// Organize by spectate wait timer (if there's more than one to sort)
if (cv_maxplayers.value && numjoiners > 1)
{
UINT8 oldrespawnlist[MAXPLAYERS];
memcpy(oldrespawnlist, respawnlist, numjoiners);
@ -11456,15 +11510,18 @@ void K_CheckSpectateStatus(void)
// Finally, we can de-spectate everyone!
for (i = 0; i < numjoiners; i++)
{
if (cv_maxplayers.value && numingame+i >= cv_maxplayers.value) // Hit the in-game player cap while adding people?
break;
//CONS_Printf("player %s is joining on tic %d\n", player_names[respawnlist[i]], leveltime);
P_SpectatorJoinGame(&players[respawnlist[i]]);
// Hit the in-game player cap while adding people?
if (cv_maxplayers.value && numingame+i >= cv_maxplayers.value)
break;
}
// Reset the match when 2P joins 1P, DUEL mode
// Reset the match when 3P joins 1P and 2P, DUEL mode must be disabled
if (!mapreset && gamestate == GS_LEVEL && (numingame < 3 && numingame+i >= 2)) // use previous i value
if (i > 0 && !mapreset && gamestate == GS_LEVEL && (numingame < 3 && numingame+i >= 2))
{
S_ChangeMusicInternal("chalng", false); // COME ON
mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD

View file

@ -225,6 +225,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->positiondelay);
else if (fastcmp(field,"distancetofinish"))
lua_pushinteger(L, plr->distancetofinish);
else if (fastcmp(field,"distancetofinishprev"))
lua_pushinteger(L, plr->distancetofinishprev);
else if (fastcmp(field,"airtime"))
lua_pushinteger(L, plr->airtime);
else if (fastcmp(field,"flashing"))
@ -500,6 +502,12 @@ static int player_get(lua_State *L)
lua_pushboolean(L, plr->bot);
else if (fastcmp(field,"jointime"))
lua_pushinteger(L, plr->jointime);
else if (fastcmp(field,"spectatorReentry"))
lua_pushinteger(L, plr->spectatorReentry);
else if (fastcmp(field,"griefValue"))
lua_pushinteger(L, plr->griefValue);
else if (fastcmp(field,"griefStrikes"))
lua_pushinteger(L, plr->griefStrikes);
else if (fastcmp(field,"splitscreenindex"))
lua_pushinteger(L, plr->splitscreenindex);
#ifdef HWRENDER
@ -611,6 +619,8 @@ static int player_set(lua_State *L)
plr->positiondelay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"distancetofinish"))
return NOSET;
else if (fastcmp(field,"distancetofinishprev"))
return NOSET;
else if (fastcmp(field,"airtime"))
plr->airtime = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flashing"))
@ -880,6 +890,12 @@ static int player_set(lua_State *L)
return NOSET;
else if (fastcmp(field,"jointime"))
return NOSET;
else if (fastcmp(field,"spectatorReentry"))
plr->spectatorReentry = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"griefValue"))
plr->griefValue = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"griefStrikes"))
plr->griefStrikes = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"splitscreenindex"))
return NOSET;
#ifdef HWRENDER

View file

@ -210,6 +210,7 @@ void P_PlayerThink(player_t *player);
void P_PlayerAfterThink(player_t *player);
void P_DoPlayerExit(player_t *player);
void P_DoTimeOver(player_t *player);
void P_CheckRaceGriefing(player_t *player, boolean dopunishment);
void P_ResetPlayerCheats(void);

View file

@ -11682,12 +11682,7 @@ void P_SpawnPlayer(INT32 playernum)
else if (netgame && p->jointime <= 1 && pcount)
{
p->spectator = true;
#if 0
if (pcount == 1 || leveltime < starttime)
p->pflags |= PF_WANTSTOJOIN;
p->jointime = 2;
#endif
p->spectatorReentry = 0;
}
else if (multiplayer && !netgame)
{
@ -11701,6 +11696,7 @@ void P_SpawnPlayer(INT32 playernum)
// Spawn as a spectator,
// yes even in splitscreen mode
p->spectator = true;
if (playernum&1) p->skincolor = skincolor_redteam;
else p->skincolor = skincolor_blueteam;
@ -11722,7 +11718,9 @@ void P_SpawnPlayer(INT32 playernum)
{
// Fix stupid non spectator spectators.
if (!p->spectator && !p->ctfteam)
{
p->spectator = true;
}
// Fix team colors.
// This code isn't being done right somewhere else. Oh well.
@ -11776,6 +11774,8 @@ void P_SpawnPlayer(INT32 playernum)
P_SetScale(mobj, mobj->destscale);
P_FlashPal(p, 0, 0); // Resets
p->griefValue = 0;
K_InitStumbleIndicator(p);
K_InitSliptideZipIndicator(p);

View file

@ -195,6 +195,10 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT32(save->p, players[i].jointime);
WRITEUINT32(save->p, players[i].spectatorReentry);
WRITEUINT32(save->p, players[i].griefValue);
WRITEUINT8(save->p, players[i].griefStrikes);
WRITEUINT8(save->p, players[i].splitscreenindex);
if (players[i].awayview.mobj)
@ -272,6 +276,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT8(save->p, players[i].oldposition);
WRITEUINT8(save->p, players[i].positiondelay);
WRITEUINT32(save->p, players[i].distancetofinish);
WRITEUINT32(save->p, players[i].distancetofinishprev);
WRITEUINT32(save->p, K_GetWaypointHeapIndex(players[i].currentwaypoint));
WRITEUINT32(save->p, K_GetWaypointHeapIndex(players[i].nextwaypoint));
WRITEUINT32(save->p, players[i].airtime);
@ -598,6 +603,10 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].jointime = READUINT32(save->p);
players[i].spectatorReentry = READUINT32(save->p);
players[i].griefValue = READUINT32(save->p);
players[i].griefStrikes = READUINT8(save->p);
players[i].splitscreenindex = READUINT8(save->p);
flags = READUINT16(save->p);
@ -649,6 +658,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].oldposition = READUINT8(save->p);
players[i].positiondelay = READUINT8(save->p);
players[i].distancetofinish = READUINT32(save->p);
players[i].distancetofinishprev = READUINT32(save->p);
players[i].currentwaypoint = (waypoint_t *)(size_t)READUINT32(save->p);
players[i].nextwaypoint = (waypoint_t *)(size_t)READUINT32(save->p);
players[i].airtime = READUINT32(save->p);

View file

@ -617,6 +617,37 @@ static inline void P_DoTeamStuff(void)
}
}
static inline void P_DeviceRumbleTick(void)
{
UINT8 i;
for (i = 0; i <= splitscreen; i++)
{
player_t *player = &players[g_localplayers[i]];
UINT16 low = 0;
UINT16 high = 0;
if (player->mo == NULL)
continue;
if ((player->mo->eflags & MFE_DAMAGEHITLAG) && player->mo->hitlag)
{
low = high = 65536 / 2;
}
else if (player->sneakertimer > (sneakertime-(TICRATE/2)))
{
low = high = 65536 / (3+player->numsneakers);
}
else if (((player->boostpower < FRACUNIT) || (player->stairjank > 8))
&& P_IsObjectOnGround(player->mo))
{
low = high = 65536 / 32;
}
G_PlayerDeviceRumble(i, low, high);
}
}
void P_RunChaseCameras(void)
{
UINT8 i;
@ -750,7 +781,7 @@ void P_Ticker(boolean run)
// Run any "after all the other thinkers" stuff
{
player_t *finishingPlayers[MAXPLAYERS];
UINT8 numFinishingPlayers = 0;
UINT8 numingame = 0, numFinishingPlayers = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
@ -758,6 +789,11 @@ void P_Ticker(boolean run)
{
P_PlayerAfterThink(&players[i]);
if (players[i].spectator == true)
continue;
numingame++;
// Check for the number of ties for first place after every player has thunk run for this tic
if (players[i].exiting == 1 && players[i].position == 1 &&
(players[i].pflags & (PF_HITFINISHLINE|PF_NOCONTEST)) == PF_HITFINISHLINE)
@ -767,37 +803,32 @@ void P_Ticker(boolean run)
}
}
// Apply rumble to player if local to machine and not in demo playback
if ((netgame) // Antigrief is supposed to apply?
&& !(K_Cooperative() || timelimitintics > 0 || g_pointlimit > 0) // There are rules that will punish a griefing player
&& (gametyperules & GTR_CIRCUIT) && (leveltime > starttime) && K_GetNumWaypoints()) // The following only detects race griefing
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
{
if (players[i].spectator == true)
continue;
if (players[i].exiting || (players[i].pflags & PF_NOCONTEST))
continue;
if (players[i].bot == true)
continue;
P_CheckRaceGriefing(&players[i], (numingame > 1));
}
}
}
// Apply rumble to local players
if (!demo.playback)
{
for (i = 0; i <= splitscreen; i++)
{
player_t *player = &players[g_localplayers[i]];
UINT16 low = 0;
UINT16 high = 0;
if (player->mo == NULL)
continue;
if ((player->mo->eflags & MFE_DAMAGEHITLAG) && player->mo->hitlag)
{
low = 65536 / 2;
high = 65536 / 2;
}
else if (player->sneakertimer > (sneakertime-(TICRATE/2)))
{
low = 65536 / (3+player->numsneakers);
high = 65536 / (3+player->numsneakers);
}
else if (((player->boostpower < FRACUNIT) || (player->stairjank > 8))
&& P_IsObjectOnGround(player->mo))
{
low = 65536 / 32;
high = 65536 / 32;
}
G_PlayerDeviceRumble(i, low, high);
}
P_DeviceRumbleTick();
}
if (numFinishingPlayers > 1)

View file

@ -4586,6 +4586,87 @@ void P_PlayerAfterThink(player_t *player)
player->mo->pmomz = 0;
}
void P_CheckRaceGriefing(player_t *player, boolean dopunishment)
{
const UINT32 griefMax = cv_antigrief.value * TICRATE;
const UINT8 n = player - players;
const fixed_t requireDist = (12*player->mo->scale) / FRACUNIT;
INT32 progress = player->distancetofinishprev - player->distancetofinish;
boolean exceptions = (
player->flashing != 0
|| player->mo->hitlag != 0
|| player->airtime > 3*TICRATE/2
|| (player->justbumped > 0 && player->justbumped < bumptime-1)
);
// Don't punish if the cvar is turned off,
// otherwise NOBODY would be able to play!
if (griefMax == 0)
{
dopunishment = false;
}
if (!exceptions && (progress < requireDist))
{
// If antigrief is disabled, we don't want the
// player getting into a hole so deep no amount
// of good behaviour could ever make up for it.
if (player->griefValue < griefMax)
{
// Making no progress, start counting against you.
player->griefValue++;
if (progress < -requireDist && player->griefValue < griefMax)
{
// Making NEGATIVE progress? Start counting even harder.
player->griefValue++;
}
}
}
else if (player->griefValue > 0)
{
// Playing normally.
player->griefValue--;
}
if (dopunishment && player->griefValue >= griefMax)
{
if (player->griefStrikes < 3)
{
player->griefStrikes++;
}
player->griefValue = 0;
if (server)
{
if (player->griefStrikes == 3 && playernode[n] != servernode
#ifndef DEVELOP
&& !IsPlayerAdmin(n)
#endif
)
{
// Send kick
SendKick(n, KICK_MSG_GRIEF);
}
else
{
// Send spectate
changeteam_union NetPacket;
UINT16 usvalue;
NetPacket.value.l = NetPacket.value.b = 0;
NetPacket.packet.newteam = 0;
NetPacket.packet.playernum = n;
NetPacket.packet.verification = true;
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
}
}
}
}
void P_SetPlayerAngle(player_t *player, angle_t angle)
{
P_ForceLocalAngle(player, angle);