mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-26 07:21:48 +00:00
Merge branch 'antigrief-returns' into 'master'
[Antigrief pt1] Spectator re-entry timer See merge request KartKrew/Kart!1168
This commit is contained in:
commit
a08a23101c
14 changed files with 335 additions and 67 deletions
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@ -3189,16 +3189,6 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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pnum = READUINT8(*p);
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msg = READUINT8(*p);
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if (pnum == serverplayer && IsPlayerAdmin(playernum))
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{
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CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n"));
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if (server)
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COM_BufAddText("quit\n");
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return;
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}
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if (msg == KICK_MSG_CUSTOM_BAN || msg == KICK_MSG_CUSTOM_KICK)
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{
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READSTRINGN(*p, reason, MAX_REASONLENGTH+1);
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@ -3264,6 +3254,12 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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}
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}
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if (playernode[pnum] == servernode)
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{
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CONS_Printf(M_GetText("Ignoring kick attempt from %s on node %d (it's the server)\n"), player_names[playernum], servernode);
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return;
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}
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//CONS_Printf("\x82%s ", player_names[pnum]);
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// Save bans here. Used to be split between here and the actual command, depending on
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@ -3373,6 +3369,10 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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HU_AddChatText(va("\x82*%s left the game", player_names[pnum]), false);
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kickreason = KR_LEAVE;
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break;
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case KICK_MSG_GRIEF:
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HU_AddChatText(va("\x82*%s has been kicked (Automatic grief detection)", player_names[pnum]), false);
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kickreason = KR_KICK;
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break;
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case KICK_MSG_BANNED:
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HU_AddChatText(va("\x82*%s has been banned (No reason given)", player_names[pnum]), false);
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kickreason = KR_BAN;
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@ -3418,8 +3418,12 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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M_StartMessage(M_GetText("Server closed connection\n(Synch failure)\nPress (B)\n"), NULL, MM_NOTHING);
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else if (msg == KICK_MSG_PING_HIGH)
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M_StartMessage(M_GetText("Server closed connection\n(Broke delay limit)\nPress (B)\n"), NULL, MM_NOTHING);
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else if (msg == KICK_MSG_TIMEOUT) // this one will probably never be seen?
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M_StartMessage(M_GetText("Connection timed out\n\nPress (B)\n"), NULL, MM_NOTHING);
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else if (msg == KICK_MSG_BANNED)
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M_StartMessage(M_GetText("You have been banned by the server\n\nPress (B)\n"), NULL, MM_NOTHING);
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else if (msg == KICK_MSG_CUSTOM_KICK)
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M_StartMessage(M_GetText("You have been kicked\n(Automatic grief detection)\nPress (B)\n"), NULL, MM_NOTHING);
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else if (msg == KICK_MSG_CUSTOM_KICK)
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M_StartMessage(va(M_GetText("You have been kicked\n(%s)\nPress (B)\n"), reason), NULL, MM_NOTHING);
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else if (msg == KICK_MSG_CUSTOM_BAN)
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@ -468,6 +468,7 @@ typedef enum
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KICK_MSG_CUSTOM_BAN, // Ban message w/ custom reason
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KICK_MSG_TIMEOUT, // Player's connection timed out
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KICK_MSG_PING_HIGH, // Player hit the ping limit
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KICK_MSG_GRIEF, // Player was detected by antigrief
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KICK_MSG_CON_FAIL, // Player failed to resync game state
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KICK_MSG_SIGFAIL, // Player failed signature check
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KICK_MSG__MAX // Number of unique messages
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@ -262,6 +262,13 @@ consvar_t cv_allowteamchange = CVAR_INIT ("allowteamchange", "Yes", CV_NETVAR, C
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static CV_PossibleValue_t maxplayers_cons_t[] = {{1, "MIN"}, {MAXPLAYERS, "MAX"}, {0, NULL}};
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consvar_t cv_maxplayers = CVAR_INIT ("maxplayers", "8", CV_NETVAR, maxplayers_cons_t, NULL);
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static CV_PossibleValue_t spectatorreentry_cons_t[] = {{0, "MIN"}, {10*60, "MAX"}, {0, NULL}};
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consvar_t cv_spectatorreentry = CVAR_INIT ("spectatorreentry", "30", CV_NETVAR, spectatorreentry_cons_t, NULL);
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consvar_t cv_duelspectatorreentry = CVAR_INIT ("duelspectatorreentry", "180", CV_NETVAR, spectatorreentry_cons_t, NULL);
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static CV_PossibleValue_t antigrief_cons_t[] = {{10, "MIN"}, {180, "MAX"}, {0, "Off"}, {0, NULL}};
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consvar_t cv_antigrief = CVAR_INIT ("antigrief", "30", CV_NETVAR, antigrief_cons_t, NULL);
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consvar_t cv_startinglives = CVAR_INIT ("startinglives", "3", CV_NETVAR|CV_CHEAT|CV_NOSHOWHELP, startingliveslimit_cons_t, NULL);
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static CV_PossibleValue_t respawntime_cons_t[] = {{1, "MIN"}, {30, "MAX"}, {0, "Off"}, {0, NULL}};
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@ -788,6 +795,9 @@ void D_RegisterServerCommands(void)
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CV_RegisterVar(&cv_restrictskinchange);
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CV_RegisterVar(&cv_allowteamchange);
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CV_RegisterVar(&cv_maxplayers);
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CV_RegisterVar(&cv_spectatorreentry);
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CV_RegisterVar(&cv_duelspectatorreentry);
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CV_RegisterVar(&cv_antigrief);
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CV_RegisterVar(&cv_respawntime);
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// d_clisrv
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@ -1594,6 +1604,35 @@ static void FinalisePlaystateChange(INT32 playernum)
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// Clear player score and rings if a spectator.
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if (players[playernum].spectator)
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{
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// To attempt to discourage rage-spectators, we delay any rejoining.
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// If you're engaging in a DUEL and quit early, in addition to the
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// indignity of losing your PWR, you get a special extra-long delay.
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if (netgame)
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{
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UINT8 pcount = 0;
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if (cv_duelspectatorreentry.value > cv_spectatorreentry.value)
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{
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UINT8 i;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator)
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continue;
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if (++pcount < 2)
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continue;
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break;
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}
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}
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players[playernum].spectatorReentry =
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(pcount == 1)
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? (cv_duelspectatorreentry.value * TICRATE)
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: (cv_spectatorreentry.value * TICRATE);
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//CONS_Printf("player %u got re-entry of %u\n", playernum, players[playernum].spectatorReentry);
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}
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if (gametyperules & GTR_POINTLIMIT) // SRB2kart
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{
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players[playernum].roundscore = 0;
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@ -3864,7 +3903,7 @@ static void Command_ServerTeamChange_f(void)
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static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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{
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changeteam_union NetPacket;
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boolean error = false;
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boolean error = false, wasspectator = false;
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NetPacket.value.l = NetPacket.value.b = READINT16(*cp);
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if (!G_GametypeHasTeams() && !G_GametypeHasSpectators()) //Make sure you're in the right gametype.
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@ -3935,7 +3974,9 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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//Safety first!
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// (not respawning spectators here...)
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if (!players[playernum].spectator && gamestate == GS_LEVEL)
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wasspectator = (players[playernum].spectator == true);
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if (!wasspectator && gamestate == GS_LEVEL)
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{
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if (players[playernum].mo)
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{
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@ -3996,7 +4037,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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{
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CONS_Printf(M_GetText("%s switched to the %c%s%c.\n"), player_names[playernum], '\x84', M_GetText("Blue Team"), '\x80');
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}
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else if (NetPacket.packet.newteam == 0)
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else if (NetPacket.packet.newteam == 0 && !wasspectator)
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HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false); // "entered the game" text was moved to P_SpectatorJoinGame
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/*if (G_GametypeHasTeams())
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@ -75,6 +75,7 @@ extern consvar_t cv_mute;
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extern consvar_t cv_pause;
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extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_maxplayers, cv_respawntime;
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extern consvar_t cv_spectatorreentry, cv_duelspectatorreentry, cv_antigrief;
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// SRB2kart items
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extern consvar_t cv_items[NUMKARTRESULTS-1];
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@ -504,6 +504,7 @@ struct player_t
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UINT8 oldposition; // Used for taunting when you pass someone
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UINT8 positiondelay; // Used for position number, so it can grow when passing
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UINT32 distancetofinish;
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UINT32 distancetofinishprev;
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waypoint_t *currentwaypoint;
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waypoint_t *nextwaypoint;
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respawnvars_t respawn; // Respawn info
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@ -691,6 +692,11 @@ struct player_t
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tic_t jointime; // Timer when player joins game to change skin/color
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tic_t spectatorReentry;
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UINT32 griefValue;
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UINT8 griefStrikes;
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UINT8 typing_timer; // Counts down while keystrokes are not emitted
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UINT8 typing_duration; // How long since resumed timer
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14
src/g_game.c
14
src/g_game.c
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@ -2476,6 +2476,11 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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tic_t jointime;
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tic_t spectatorReentry;
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UINT32 griefValue;
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UINT8 griefStrikes;
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UINT8 splitscreenindex;
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boolean spectator;
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boolean bot;
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@ -2654,6 +2659,11 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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saveroundconditions = true;
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}
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spectatorReentry = (betweenmaps ? 0 : players[player].spectatorReentry);
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griefValue = players[player].griefValue;
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griefStrikes = players[player].griefStrikes;
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if (!betweenmaps)
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{
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follower = players[player].follower;
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@ -2734,6 +2744,10 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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p->botvars.rubberband = FRACUNIT;
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p->botvars.controller = UINT16_MAX;
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p->spectatorReentry = spectatorReentry;
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p->griefValue = griefValue;
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p->griefStrikes = griefStrikes;
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memcpy(&p->itemRoulette, &itemRoulette, sizeof (p->itemRoulette));
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memcpy(&p->respawn, &respawn, sizeof (p->respawn));
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@ -5116,6 +5116,11 @@ static void K_DrawWaypointDebugger(void)
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if (stplyr != &players[displayplayers[0]]) // only for p1
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return;
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if (netgame)
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{
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V_DrawString(8, 146, 0, va("Online griefing: [%u, %u]", stplyr->griefValue/TICRATE, stplyr->griefStrikes));
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}
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V_DrawString(8, 156, 0, va("Current Waypoint ID: %d", K_GetWaypointID(stplyr->currentwaypoint)));
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V_DrawString(8, 166, 0, va("Next Waypoint ID: %d", K_GetWaypointID(stplyr->nextwaypoint)));
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V_DrawString(8, 176, 0, va("Finishline Distance: %d", stplyr->distancetofinish));
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|
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93
src/k_kart.c
93
src/k_kart.c
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@ -8578,6 +8578,9 @@ void K_UpdateDistanceFromFinishLine(player_t *const player)
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player->nextwaypoint = nextwaypoint;
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}
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// Update prev value (used for grief prevention code)
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player->distancetofinishprev = player->distancetofinish;
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// nextwaypoint is now the waypoint that is in front of us
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if ((player->exiting && !(player->pflags & PF_NOCONTEST)) || player->spectator)
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{
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@ -11384,17 +11387,45 @@ void K_CheckSpectateStatus(void)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
|
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{
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continue;
|
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if (players[i].spectator && (players[i].pflags & PF_WANTSTOJOIN))
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players[i].spectatewait++;
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else
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}
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if (!players[i].spectator)
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{
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numingame++;
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players[i].spectatewait = 0;
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players[i].spectatorReentry = 0;
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continue;
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}
|
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|
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if ((players[i].pflags & PF_WANTSTOJOIN))
|
||||
{
|
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players[i].spectatewait++;
|
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}
|
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else
|
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{
|
||||
players[i].spectatewait = 0;
|
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}
|
||||
|
||||
if (gamestate != GS_LEVEL)
|
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{
|
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players[i].spectatorReentry = 0;
|
||||
}
|
||||
else if (players[i].spectatorReentry > 0)
|
||||
{
|
||||
players[i].spectatorReentry--;
|
||||
}
|
||||
}
|
||||
|
||||
// No one's allowed to join
|
||||
if (!cv_allowteamchange.value)
|
||||
return;
|
||||
|
||||
// DON'T allow if you've hit the in-game player cap
|
||||
if (cv_maxplayers.value && numingame >= cv_maxplayers.value)
|
||||
return;
|
||||
|
||||
// Get the number of players in game, and the players to be de-spectated.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
|
@ -11403,33 +11434,56 @@ void K_CheckSpectateStatus(void)
|
|||
|
||||
if (!players[i].spectator)
|
||||
{
|
||||
numingame++;
|
||||
if (cv_maxplayers.value && numingame >= cv_maxplayers.value) // DON'T allow if you've hit the in-game player cap
|
||||
return;
|
||||
if (gamestate != GS_LEVEL) // Allow if you're not in a level
|
||||
// Allow if you're not in a level
|
||||
if (gamestate != GS_LEVEL)
|
||||
continue;
|
||||
if (players[i].exiting) // DON'T allow if anyone's exiting
|
||||
|
||||
// DON'T allow if anyone's exiting
|
||||
if (players[i].exiting)
|
||||
return;
|
||||
if (numingame < 2 || leveltime < starttime || mapreset) // Allow if the match hasn't started yet
|
||||
|
||||
// Allow if the match hasn't started yet
|
||||
if (numingame < 2 || leveltime < starttime || mapreset)
|
||||
continue;
|
||||
if (leveltime > (starttime + 20*TICRATE)) // DON'T allow if the match is 20 seconds in
|
||||
|
||||
// DON'T allow if the match is 20 seconds in
|
||||
if (leveltime > (starttime + 20*TICRATE))
|
||||
return;
|
||||
if ((gametyperules & GTR_CIRCUIT) && players[i].laps >= 2) // DON'T allow if the race is at 2 laps
|
||||
|
||||
// DON'T allow if the race is at 2 laps
|
||||
if ((gametyperules & GTR_CIRCUIT) && players[i].laps >= 2)
|
||||
return;
|
||||
|
||||
continue;
|
||||
}
|
||||
else if (players[i].bot || !(players[i].pflags & PF_WANTSTOJOIN))
|
||||
|
||||
if (players[i].bot)
|
||||
{
|
||||
// Spectating bots are controlled by other mechanisms.
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(players[i].pflags & PF_WANTSTOJOIN))
|
||||
{
|
||||
// This spectator does not want to join.
|
||||
continue;
|
||||
}
|
||||
|
||||
if (netgame && numingame > 0 && players[i].spectatorReentry > 0)
|
||||
{
|
||||
// This person has their reentry cooldown active.
|
||||
continue;
|
||||
}
|
||||
|
||||
respawnlist[numjoiners++] = i;
|
||||
}
|
||||
|
||||
// literally zero point in going any further if nobody is joining
|
||||
// Literally zero point in going any further if nobody is joining.
|
||||
if (!numjoiners)
|
||||
return;
|
||||
|
||||
// Organize by spectate wait timer
|
||||
if (cv_maxplayers.value)
|
||||
// Organize by spectate wait timer (if there's more than one to sort)
|
||||
if (cv_maxplayers.value && numjoiners > 1)
|
||||
{
|
||||
UINT8 oldrespawnlist[MAXPLAYERS];
|
||||
memcpy(oldrespawnlist, respawnlist, numjoiners);
|
||||
|
|
@ -11456,15 +11510,18 @@ void K_CheckSpectateStatus(void)
|
|||
// Finally, we can de-spectate everyone!
|
||||
for (i = 0; i < numjoiners; i++)
|
||||
{
|
||||
if (cv_maxplayers.value && numingame+i >= cv_maxplayers.value) // Hit the in-game player cap while adding people?
|
||||
break;
|
||||
//CONS_Printf("player %s is joining on tic %d\n", player_names[respawnlist[i]], leveltime);
|
||||
|
||||
P_SpectatorJoinGame(&players[respawnlist[i]]);
|
||||
|
||||
// Hit the in-game player cap while adding people?
|
||||
if (cv_maxplayers.value && numingame+i >= cv_maxplayers.value)
|
||||
break;
|
||||
}
|
||||
|
||||
// Reset the match when 2P joins 1P, DUEL mode
|
||||
// Reset the match when 3P joins 1P and 2P, DUEL mode must be disabled
|
||||
if (!mapreset && gamestate == GS_LEVEL && (numingame < 3 && numingame+i >= 2)) // use previous i value
|
||||
if (i > 0 && !mapreset && gamestate == GS_LEVEL && (numingame < 3 && numingame+i >= 2))
|
||||
{
|
||||
S_ChangeMusicInternal("chalng", false); // COME ON
|
||||
mapreset = 3*TICRATE; // Even though only the server uses this for game logic, set for everyone for HUD
|
||||
|
|
|
|||
|
|
@ -225,6 +225,8 @@ static int player_get(lua_State *L)
|
|||
lua_pushinteger(L, plr->positiondelay);
|
||||
else if (fastcmp(field,"distancetofinish"))
|
||||
lua_pushinteger(L, plr->distancetofinish);
|
||||
else if (fastcmp(field,"distancetofinishprev"))
|
||||
lua_pushinteger(L, plr->distancetofinishprev);
|
||||
else if (fastcmp(field,"airtime"))
|
||||
lua_pushinteger(L, plr->airtime);
|
||||
else if (fastcmp(field,"flashing"))
|
||||
|
|
@ -500,6 +502,12 @@ static int player_get(lua_State *L)
|
|||
lua_pushboolean(L, plr->bot);
|
||||
else if (fastcmp(field,"jointime"))
|
||||
lua_pushinteger(L, plr->jointime);
|
||||
else if (fastcmp(field,"spectatorReentry"))
|
||||
lua_pushinteger(L, plr->spectatorReentry);
|
||||
else if (fastcmp(field,"griefValue"))
|
||||
lua_pushinteger(L, plr->griefValue);
|
||||
else if (fastcmp(field,"griefStrikes"))
|
||||
lua_pushinteger(L, plr->griefStrikes);
|
||||
else if (fastcmp(field,"splitscreenindex"))
|
||||
lua_pushinteger(L, plr->splitscreenindex);
|
||||
#ifdef HWRENDER
|
||||
|
|
@ -611,6 +619,8 @@ static int player_set(lua_State *L)
|
|||
plr->positiondelay = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"distancetofinish"))
|
||||
return NOSET;
|
||||
else if (fastcmp(field,"distancetofinishprev"))
|
||||
return NOSET;
|
||||
else if (fastcmp(field,"airtime"))
|
||||
plr->airtime = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"flashing"))
|
||||
|
|
@ -880,6 +890,12 @@ static int player_set(lua_State *L)
|
|||
return NOSET;
|
||||
else if (fastcmp(field,"jointime"))
|
||||
return NOSET;
|
||||
else if (fastcmp(field,"spectatorReentry"))
|
||||
plr->spectatorReentry = (UINT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"griefValue"))
|
||||
plr->griefValue = (UINT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"griefStrikes"))
|
||||
plr->griefStrikes = (UINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"splitscreenindex"))
|
||||
return NOSET;
|
||||
#ifdef HWRENDER
|
||||
|
|
|
|||
|
|
@ -210,6 +210,7 @@ void P_PlayerThink(player_t *player);
|
|||
void P_PlayerAfterThink(player_t *player);
|
||||
void P_DoPlayerExit(player_t *player);
|
||||
void P_DoTimeOver(player_t *player);
|
||||
void P_CheckRaceGriefing(player_t *player, boolean dopunishment);
|
||||
|
||||
void P_ResetPlayerCheats(void);
|
||||
|
||||
|
|
|
|||
12
src/p_mobj.c
12
src/p_mobj.c
|
|
@ -11682,12 +11682,7 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
else if (netgame && p->jointime <= 1 && pcount)
|
||||
{
|
||||
p->spectator = true;
|
||||
|
||||
#if 0
|
||||
if (pcount == 1 || leveltime < starttime)
|
||||
p->pflags |= PF_WANTSTOJOIN;
|
||||
p->jointime = 2;
|
||||
#endif
|
||||
p->spectatorReentry = 0;
|
||||
}
|
||||
else if (multiplayer && !netgame)
|
||||
{
|
||||
|
|
@ -11701,6 +11696,7 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
// Spawn as a spectator,
|
||||
// yes even in splitscreen mode
|
||||
p->spectator = true;
|
||||
|
||||
if (playernum&1) p->skincolor = skincolor_redteam;
|
||||
else p->skincolor = skincolor_blueteam;
|
||||
|
||||
|
|
@ -11722,7 +11718,9 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
{
|
||||
// Fix stupid non spectator spectators.
|
||||
if (!p->spectator && !p->ctfteam)
|
||||
{
|
||||
p->spectator = true;
|
||||
}
|
||||
|
||||
// Fix team colors.
|
||||
// This code isn't being done right somewhere else. Oh well.
|
||||
|
|
@ -11776,6 +11774,8 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
P_SetScale(mobj, mobj->destscale);
|
||||
P_FlashPal(p, 0, 0); // Resets
|
||||
|
||||
p->griefValue = 0;
|
||||
|
||||
K_InitStumbleIndicator(p);
|
||||
|
||||
K_InitSliptideZipIndicator(p);
|
||||
|
|
|
|||
|
|
@ -195,6 +195,10 @@ static void P_NetArchivePlayers(savebuffer_t *save)
|
|||
|
||||
WRITEUINT32(save->p, players[i].jointime);
|
||||
|
||||
WRITEUINT32(save->p, players[i].spectatorReentry);
|
||||
WRITEUINT32(save->p, players[i].griefValue);
|
||||
WRITEUINT8(save->p, players[i].griefStrikes);
|
||||
|
||||
WRITEUINT8(save->p, players[i].splitscreenindex);
|
||||
|
||||
if (players[i].awayview.mobj)
|
||||
|
|
@ -272,6 +276,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
|
|||
WRITEUINT8(save->p, players[i].oldposition);
|
||||
WRITEUINT8(save->p, players[i].positiondelay);
|
||||
WRITEUINT32(save->p, players[i].distancetofinish);
|
||||
WRITEUINT32(save->p, players[i].distancetofinishprev);
|
||||
WRITEUINT32(save->p, K_GetWaypointHeapIndex(players[i].currentwaypoint));
|
||||
WRITEUINT32(save->p, K_GetWaypointHeapIndex(players[i].nextwaypoint));
|
||||
WRITEUINT32(save->p, players[i].airtime);
|
||||
|
|
@ -598,6 +603,10 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
|
|||
|
||||
players[i].jointime = READUINT32(save->p);
|
||||
|
||||
players[i].spectatorReentry = READUINT32(save->p);
|
||||
players[i].griefValue = READUINT32(save->p);
|
||||
players[i].griefStrikes = READUINT8(save->p);
|
||||
|
||||
players[i].splitscreenindex = READUINT8(save->p);
|
||||
|
||||
flags = READUINT16(save->p);
|
||||
|
|
@ -649,6 +658,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
|
|||
players[i].oldposition = READUINT8(save->p);
|
||||
players[i].positiondelay = READUINT8(save->p);
|
||||
players[i].distancetofinish = READUINT32(save->p);
|
||||
players[i].distancetofinishprev = READUINT32(save->p);
|
||||
players[i].currentwaypoint = (waypoint_t *)(size_t)READUINT32(save->p);
|
||||
players[i].nextwaypoint = (waypoint_t *)(size_t)READUINT32(save->p);
|
||||
players[i].airtime = READUINT32(save->p);
|
||||
|
|
|
|||
91
src/p_tick.c
91
src/p_tick.c
|
|
@ -617,6 +617,37 @@ static inline void P_DoTeamStuff(void)
|
|||
}
|
||||
}
|
||||
|
||||
static inline void P_DeviceRumbleTick(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
player_t *player = &players[g_localplayers[i]];
|
||||
UINT16 low = 0;
|
||||
UINT16 high = 0;
|
||||
|
||||
if (player->mo == NULL)
|
||||
continue;
|
||||
|
||||
if ((player->mo->eflags & MFE_DAMAGEHITLAG) && player->mo->hitlag)
|
||||
{
|
||||
low = high = 65536 / 2;
|
||||
}
|
||||
else if (player->sneakertimer > (sneakertime-(TICRATE/2)))
|
||||
{
|
||||
low = high = 65536 / (3+player->numsneakers);
|
||||
}
|
||||
else if (((player->boostpower < FRACUNIT) || (player->stairjank > 8))
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
low = high = 65536 / 32;
|
||||
}
|
||||
|
||||
G_PlayerDeviceRumble(i, low, high);
|
||||
}
|
||||
}
|
||||
|
||||
void P_RunChaseCameras(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
|
@ -750,7 +781,7 @@ void P_Ticker(boolean run)
|
|||
// Run any "after all the other thinkers" stuff
|
||||
{
|
||||
player_t *finishingPlayers[MAXPLAYERS];
|
||||
UINT8 numFinishingPlayers = 0;
|
||||
UINT8 numingame = 0, numFinishingPlayers = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
|
@ -758,6 +789,11 @@ void P_Ticker(boolean run)
|
|||
{
|
||||
P_PlayerAfterThink(&players[i]);
|
||||
|
||||
if (players[i].spectator == true)
|
||||
continue;
|
||||
|
||||
numingame++;
|
||||
|
||||
// Check for the number of ties for first place after every player has thunk run for this tic
|
||||
if (players[i].exiting == 1 && players[i].position == 1 &&
|
||||
(players[i].pflags & (PF_HITFINISHLINE|PF_NOCONTEST)) == PF_HITFINISHLINE)
|
||||
|
|
@ -767,37 +803,32 @@ void P_Ticker(boolean run)
|
|||
}
|
||||
}
|
||||
|
||||
// Apply rumble to player if local to machine and not in demo playback
|
||||
if ((netgame) // Antigrief is supposed to apply?
|
||||
&& !(K_Cooperative() || timelimitintics > 0 || g_pointlimit > 0) // There are rules that will punish a griefing player
|
||||
&& (gametyperules & GTR_CIRCUIT) && (leveltime > starttime) && K_GetNumWaypoints()) // The following only detects race griefing
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
{
|
||||
if (players[i].spectator == true)
|
||||
continue;
|
||||
|
||||
if (players[i].exiting || (players[i].pflags & PF_NOCONTEST))
|
||||
continue;
|
||||
|
||||
if (players[i].bot == true)
|
||||
continue;
|
||||
|
||||
P_CheckRaceGriefing(&players[i], (numingame > 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply rumble to local players
|
||||
if (!demo.playback)
|
||||
{
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
player_t *player = &players[g_localplayers[i]];
|
||||
UINT16 low = 0;
|
||||
UINT16 high = 0;
|
||||
|
||||
if (player->mo == NULL)
|
||||
continue;
|
||||
|
||||
if ((player->mo->eflags & MFE_DAMAGEHITLAG) && player->mo->hitlag)
|
||||
{
|
||||
low = 65536 / 2;
|
||||
high = 65536 / 2;
|
||||
}
|
||||
else if (player->sneakertimer > (sneakertime-(TICRATE/2)))
|
||||
{
|
||||
low = 65536 / (3+player->numsneakers);
|
||||
high = 65536 / (3+player->numsneakers);
|
||||
}
|
||||
else if (((player->boostpower < FRACUNIT) || (player->stairjank > 8))
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
low = 65536 / 32;
|
||||
high = 65536 / 32;
|
||||
}
|
||||
|
||||
G_PlayerDeviceRumble(i, low, high);
|
||||
}
|
||||
P_DeviceRumbleTick();
|
||||
}
|
||||
|
||||
if (numFinishingPlayers > 1)
|
||||
|
|
|
|||
81
src/p_user.c
81
src/p_user.c
|
|
@ -4586,6 +4586,87 @@ void P_PlayerAfterThink(player_t *player)
|
|||
player->mo->pmomz = 0;
|
||||
}
|
||||
|
||||
void P_CheckRaceGriefing(player_t *player, boolean dopunishment)
|
||||
{
|
||||
const UINT32 griefMax = cv_antigrief.value * TICRATE;
|
||||
const UINT8 n = player - players;
|
||||
|
||||
const fixed_t requireDist = (12*player->mo->scale) / FRACUNIT;
|
||||
INT32 progress = player->distancetofinishprev - player->distancetofinish;
|
||||
boolean exceptions = (
|
||||
player->flashing != 0
|
||||
|| player->mo->hitlag != 0
|
||||
|| player->airtime > 3*TICRATE/2
|
||||
|| (player->justbumped > 0 && player->justbumped < bumptime-1)
|
||||
);
|
||||
|
||||
// Don't punish if the cvar is turned off,
|
||||
// otherwise NOBODY would be able to play!
|
||||
if (griefMax == 0)
|
||||
{
|
||||
dopunishment = false;
|
||||
}
|
||||
|
||||
if (!exceptions && (progress < requireDist))
|
||||
{
|
||||
// If antigrief is disabled, we don't want the
|
||||
// player getting into a hole so deep no amount
|
||||
// of good behaviour could ever make up for it.
|
||||
if (player->griefValue < griefMax)
|
||||
{
|
||||
// Making no progress, start counting against you.
|
||||
player->griefValue++;
|
||||
if (progress < -requireDist && player->griefValue < griefMax)
|
||||
{
|
||||
// Making NEGATIVE progress? Start counting even harder.
|
||||
player->griefValue++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (player->griefValue > 0)
|
||||
{
|
||||
// Playing normally.
|
||||
player->griefValue--;
|
||||
}
|
||||
|
||||
if (dopunishment && player->griefValue >= griefMax)
|
||||
{
|
||||
if (player->griefStrikes < 3)
|
||||
{
|
||||
player->griefStrikes++;
|
||||
}
|
||||
|
||||
player->griefValue = 0;
|
||||
|
||||
if (server)
|
||||
{
|
||||
if (player->griefStrikes == 3 && playernode[n] != servernode
|
||||
#ifndef DEVELOP
|
||||
&& !IsPlayerAdmin(n)
|
||||
#endif
|
||||
)
|
||||
{
|
||||
// Send kick
|
||||
SendKick(n, KICK_MSG_GRIEF);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Send spectate
|
||||
changeteam_union NetPacket;
|
||||
UINT16 usvalue;
|
||||
|
||||
NetPacket.value.l = NetPacket.value.b = 0;
|
||||
NetPacket.packet.newteam = 0;
|
||||
NetPacket.packet.playernum = n;
|
||||
NetPacket.packet.verification = true;
|
||||
|
||||
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
|
||||
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void P_SetPlayerAngle(player_t *player, angle_t angle)
|
||||
{
|
||||
P_ForceLocalAngle(player, angle);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue