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signal_handler_child: call G_DirtyGameData for NEWSIGNALHANDLER too
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@ -725,6 +725,8 @@ static void I_RegisterSignals (void)
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#ifdef NEWSIGNALHANDLER
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static void signal_handler_child(INT32 num)
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{
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G_DirtyGameData();
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#ifdef UNIXBACKTRACE
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write_backtrace(num);
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#endif
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