Expose K_isPlayerInSpecialState to Lua

This commit is contained in:
JugadorXEI 2025-08-09 18:57:31 +02:00
parent 3e66335a71
commit a08fd3daec

View file

@ -4710,6 +4710,16 @@ static int lib_kCooperative(lua_State *L)
return 1;
}
static int lib_kIsPlayerInSpecialState(lua_State *L)
{
player_t *p = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
INLEVEL
if (!p)
return LUA_ErrInvalid(L, "player_t");
lua_pushboolean(L, K_isPlayerInSpecialState(p));
return 1;
}
static int lib_kGetCollideAngle(lua_State *L)
{
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -5193,6 +5203,7 @@ static luaL_Reg lib[] = {
{"K_TimeLimitForGametype",lib_kTimeLimitForGametype},
{"K_PointLimitForGametype",lib_kPointLimitForGametype},
{"K_Cooperative",lib_kCooperative},
{"K_isPlayerInSpecialState",lib_kIsPlayerInSpecialState},
{"K_GetCollideAngle",lib_kGetCollideAngle},
{"K_AddHitLag",lib_kAddHitLag},