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Don't uncurl from spin if Elemental Stomp is used
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1 changed files with 0 additions and 4 deletions
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@ -5128,11 +5128,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
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boolean elem = ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL);
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boolean elem = ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL);
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player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
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player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
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if (elem)
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if (elem)
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{
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player->pflags |= PF_NOJUMPDAMAGE;
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P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
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S_StartSound(player->mo, sfx_s3k43);
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S_StartSound(player->mo, sfx_s3k43);
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}
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else
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else
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{
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{
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player->pflags &= ~PF_NOJUMPDAMAGE;
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player->pflags &= ~PF_NOJUMPDAMAGE;
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