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Add K_DropPaperItem, split from K_DropItems but with custom item type and amount
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parent
58cccedd64
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2 changed files with 19 additions and 8 deletions
26
src/k_kart.c
26
src/k_kart.c
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@ -6599,20 +6599,30 @@ mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8
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return drop;
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}
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void K_DropPaperItem(player_t *player, UINT8 itemtype, UINT16 itemamount)
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{
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if (!player->mo || P_MobjWasRemoved(player->mo))
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{
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return;
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}
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mobj_t *drop = K_CreatePaperItem(
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player->mo->x, player->mo->y, player->mo->z + player->mo->height/2,
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player->mo->angle + ANGLE_90, P_MobjFlip(player->mo),
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itemtype, itemamount
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);
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K_FlipFromObject(drop, player->mo);
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}
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// For getting EXTRA hit!
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void K_DropItems(player_t *player)
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{
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K_DropHnextList(player);
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if (player->mo && !P_MobjWasRemoved(player->mo) && player->itemamount > 0)
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if (player->itemamount > 0)
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{
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mobj_t *drop = K_CreatePaperItem(
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player->mo->x, player->mo->y, player->mo->z + player->mo->height/2,
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player->mo->angle + ANGLE_90, P_MobjFlip(player->mo),
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player->itemtype, player->itemamount
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);
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K_FlipFromObject(drop, player->mo);
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K_DropPaperItem(player, player->itemtype, player->itemamount);
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}
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K_StripItems(player);
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@ -151,6 +151,7 @@ void K_KartUpdatePosition(player_t *player);
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void K_UpdateAllPlayerPositions(void);
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SINT8 K_GetTotallyRandomResult(UINT8 useodds);
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mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8 flip, UINT8 type, UINT8 amount);
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void K_DropPaperItem(player_t *player, UINT8 itemtype, UINT16 itemamount);
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void K_PopPlayerShield(player_t *player);
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void K_DropItems(player_t *player);
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void K_DropRocketSneaker(player_t *player);
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