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Don't zero pickuprings when bailing, extra safe bail ringlock
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1 changed files with 2 additions and 1 deletions
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@ -10726,6 +10726,8 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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S_StartSound(pmo, sfx_gshad);
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}
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player->rings = -20;
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player->baildrop--;
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if (player->baildrop == 0)
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player->ringboost /= 3;
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@ -10751,7 +10753,6 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->rings = -20;
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player->superring = 0;
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player->pickuprings = 0;
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player->ringboxaward = 0;
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player->ringboxdelay = 0;
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player->superringdisplay = 0;
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