Disallow drift exit help on D0

This commit is contained in:
Antonio Martinez 2025-05-16 20:33:51 -04:00
parent 088950f793
commit a0fce69e11

View file

@ -2345,7 +2345,7 @@ static void P_UpdatePlayerAngle(player_t *player)
// This is the hardest case for the turn solver, because your handling properties on
// client side are very different than your handling properties on server side—at least,
// until your drift status makes the full round-trip and is reflected in your gamestate.
if (player->drift && abs(player->drift) < 5)
if (player->drift && abs(player->drift) < 5 && player->cmd.latency)
{
steeringRight = KART_FULLTURN;
steeringLeft = -KART_FULLTURN;