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Disallow drift exit help on D0
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@ -2345,7 +2345,7 @@ static void P_UpdatePlayerAngle(player_t *player)
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// This is the hardest case for the turn solver, because your handling properties on
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// client side are very different than your handling properties on server side—at least,
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// until your drift status makes the full round-trip and is reflected in your gamestate.
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if (player->drift && abs(player->drift) < 5)
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if (player->drift && abs(player->drift) < 5 && player->cmd.latency)
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{
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steeringRight = KART_FULLTURN;
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steeringLeft = -KART_FULLTURN;
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