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Tweak amp payouts
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parent
7fa79fa64a
commit
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3 changed files with 3 additions and 3 deletions
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@ -4177,7 +4177,7 @@ void K_AwardPlayerAmps(player_t *player, UINT8 amps)
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if (!player->overdrive && player->mo && !P_MobjWasRemoved(player->mo) && player->overdriveready == 0)
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{
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S_StartSound(player->mo, sfx_gshac);
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player->amps *= 2;
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player->amps += 10;
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}
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K_Overdrive(player);
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}
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@ -3192,7 +3192,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (source && source != player->mo && source->player)
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{
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K_SpawnAmps(source->player, K_PvPAmpReward(20, source->player, player), target);
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K_SpawnAmps(source->player, K_PvPAmpReward((type == DMG_WHUMBLE) ? 30 : 20, source->player, player), target);
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// Extend the invincibility if the hit was a direct hit.
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if (inflictor == source && source->player->invincibilitytimer &&
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@ -2051,7 +2051,7 @@ static void K_HandleLapIncrement(player_t *player)
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K_SpawnDriftBoostExplosion(player, 4);
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K_SpawnDriftElectricSparks(player, SKINCOLOR_SILVER, false);
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K_SpawnAmps(player, 50, player->mo);
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K_SpawnAmps(player, 35, player->mo);
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rainbowstartavailable = false;
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}
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