Tweak amp payouts

This commit is contained in:
AJ Martinez 2025-05-01 22:58:01 -04:00
parent 7fa79fa64a
commit a1163f7c82
3 changed files with 3 additions and 3 deletions

View file

@ -4177,7 +4177,7 @@ void K_AwardPlayerAmps(player_t *player, UINT8 amps)
if (!player->overdrive && player->mo && !P_MobjWasRemoved(player->mo) && player->overdriveready == 0)
{
S_StartSound(player->mo, sfx_gshac);
player->amps *= 2;
player->amps += 10;
}
K_Overdrive(player);
}

View file

@ -3192,7 +3192,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (source && source != player->mo && source->player)
{
K_SpawnAmps(source->player, K_PvPAmpReward(20, source->player, player), target);
K_SpawnAmps(source->player, K_PvPAmpReward((type == DMG_WHUMBLE) ? 30 : 20, source->player, player), target);
// Extend the invincibility if the hit was a direct hit.
if (inflictor == source && source->player->invincibilitytimer &&

View file

@ -2051,7 +2051,7 @@ static void K_HandleLapIncrement(player_t *player)
K_SpawnDriftBoostExplosion(player, 4);
K_SpawnDriftElectricSparks(player, SKINCOLOR_SILVER, false);
K_SpawnAmps(player, 50, player->mo);
K_SpawnAmps(player, 35, player->mo);
rainbowstartavailable = false;
}