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Remove Tails pick-up lock
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1 changed files with 4 additions and 1 deletions
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@ -591,9 +591,12 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
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if (!(tails->pflags & PF_CANCARRY))
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if (!(tails->pflags & PF_CANCARRY))
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return;
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return;
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#if 0
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// To prevent finished players from being thrown into pits. Not that it matters much
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if (sonic->pflags & PF_FINISHED)
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if (sonic->pflags & PF_FINISHED)
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return;
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return;
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#endif
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if ((sonic->mo->eflags & MFE_VERTICALFLIP) != (tails->mo->eflags & MFE_VERTICALFLIP))
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if ((sonic->mo->eflags & MFE_VERTICALFLIP) != (tails->mo->eflags & MFE_VERTICALFLIP))
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return; // Both should be in same gravity
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return; // Both should be in same gravity
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