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Fix cage issue with boss 4.
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@ -4714,9 +4714,6 @@ static void P_Boss4DestroyCage(mobj_t *mobj)
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TAG_ITER_SECTORS(tag, snum)
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TAG_ITER_SECTORS(tag, snum)
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{
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{
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sector = §ors[snum];
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sector = §ors[snum];
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if (!Tag_Find(§or->tags, tag))
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continue;
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Tag_SectorFSet(sector - sectors, 0);
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// Destroy the FOFs.
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// Destroy the FOFs.
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for (a = 0; a < sector->numattached; a++)
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for (a = 0; a < sector->numattached; a++)
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