mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Demos now store map lumpname rather than mapheader ID
This was the last thing we needed to do before infinite maps. Stay tuned.
This commit is contained in:
parent
5a813cd94d
commit
a12a29e1e5
1 changed files with 11 additions and 8 deletions
19
src/g_demo.c
19
src/g_demo.c
|
|
@ -1994,7 +1994,7 @@ void G_BeginRecording(void)
|
||||||
|
|
||||||
// game data
|
// game data
|
||||||
M_Memcpy(demo_p, "PLAY", 4); demo_p += 4;
|
M_Memcpy(demo_p, "PLAY", 4); demo_p += 4;
|
||||||
WRITEINT16(demo_p,gamemap);
|
WRITESTRINGN(demo_p, mapheaderinfo[gamemap-1]->lumpname, 255);
|
||||||
M_Memcpy(demo_p, mapmd5, 16); demo_p += 16;
|
M_Memcpy(demo_p, mapmd5, 16); demo_p += 16;
|
||||||
|
|
||||||
WRITEUINT8(demo_p, demoflags);
|
WRITEUINT8(demo_p, demoflags);
|
||||||
|
|
@ -2406,6 +2406,7 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
|
||||||
UINT16 s ATTRUNUSED;
|
UINT16 s ATTRUNUSED;
|
||||||
UINT8 aflags = 0;
|
UINT8 aflags = 0;
|
||||||
boolean uselaps = false;
|
boolean uselaps = false;
|
||||||
|
char discard[255];
|
||||||
|
|
||||||
// load the new file
|
// load the new file
|
||||||
FIL_DefaultExtension(newname, ".lmp");
|
FIL_DefaultExtension(newname, ".lmp");
|
||||||
|
|
@ -2426,7 +2427,7 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
|
||||||
p += 16; // demo checksum
|
p += 16; // demo checksum
|
||||||
I_Assert(!memcmp(p, "PLAY", 4));
|
I_Assert(!memcmp(p, "PLAY", 4));
|
||||||
p += 4; // PLAY
|
p += 4; // PLAY
|
||||||
p += 2; // gamemap
|
READSTRINGN(p, discard, sizeof(discard)); // gamemap
|
||||||
p += 16; // map md5
|
p += 16; // map md5
|
||||||
flags = READUINT8(p); // demoflags
|
flags = READUINT8(p); // demoflags
|
||||||
p++; // gametype
|
p++; // gametype
|
||||||
|
|
@ -2484,7 +2485,7 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname)
|
||||||
Z_Free(buffer);
|
Z_Free(buffer);
|
||||||
return UINT8_MAX;
|
return UINT8_MAX;
|
||||||
} p += 4; // "PLAY"
|
} p += 4; // "PLAY"
|
||||||
p += 2; // gamemap
|
READSTRINGN(p, discard, sizeof(discard)); // gamemap
|
||||||
p += 16; // mapmd5
|
p += 16; // mapmd5
|
||||||
flags = READUINT8(p);
|
flags = READUINT8(p);
|
||||||
p++; // gametype
|
p++; // gametype
|
||||||
|
|
@ -2703,7 +2704,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||||
{
|
{
|
||||||
UINT8 i, p;
|
UINT8 i, p;
|
||||||
lumpnum_t l;
|
lumpnum_t l;
|
||||||
char skin[17],color[MAXCOLORNAME+1],follower[17],*n,*pdemoname;
|
char skin[17],color[MAXCOLORNAME+1],follower[17],mapname[255],*n,*pdemoname;
|
||||||
UINT8 version,subversion;
|
UINT8 version,subversion;
|
||||||
UINT32 randseed;
|
UINT32 randseed;
|
||||||
char msg[1024];
|
char msg[1024];
|
||||||
|
|
@ -2824,7 +2825,8 @@ void G_DoPlayDemo(char *defdemoname)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
demo_p += 4; // "PLAY"
|
demo_p += 4; // "PLAY"
|
||||||
gamemap = READINT16(demo_p);
|
READSTRINGN(demo_p, mapname, sizeof(mapname)); // gamemap
|
||||||
|
gamemap = G_MapNumber(mapname)+1;
|
||||||
demo_p += 16; // mapmd5
|
demo_p += 16; // mapmd5
|
||||||
|
|
||||||
demoflags = READUINT8(demo_p);
|
demoflags = READUINT8(demo_p);
|
||||||
|
|
@ -3144,7 +3146,7 @@ void G_AddGhost(char *defdemoname)
|
||||||
{
|
{
|
||||||
INT32 i;
|
INT32 i;
|
||||||
lumpnum_t l;
|
lumpnum_t l;
|
||||||
char name[17],skin[17],color[MAXCOLORNAME+1],*n,*pdemoname,md5[16];
|
char name[17],skin[17],color[MAXCOLORNAME+1],discard[255],*n,*pdemoname,md5[16];
|
||||||
demoghost *gh;
|
demoghost *gh;
|
||||||
UINT8 flags;
|
UINT8 flags;
|
||||||
UINT8 *buffer,*p;
|
UINT8 *buffer,*p;
|
||||||
|
|
@ -3233,7 +3235,7 @@ void G_AddGhost(char *defdemoname)
|
||||||
} p += 4; // "PLAY"
|
} p += 4; // "PLAY"
|
||||||
|
|
||||||
|
|
||||||
p += 2; // gamemap
|
READSTRINGN(p, discard, sizeof(discard)); // gamemap
|
||||||
p += 16; // mapmd5 (possibly check for consistency?)
|
p += 16; // mapmd5 (possibly check for consistency?)
|
||||||
|
|
||||||
flags = READUINT8(p);
|
flags = READUINT8(p);
|
||||||
|
|
@ -3429,6 +3431,7 @@ void G_UpdateStaffGhostName(lumpnum_t l)
|
||||||
UINT8 *buffer,*p;
|
UINT8 *buffer,*p;
|
||||||
UINT16 ghostversion;
|
UINT16 ghostversion;
|
||||||
UINT8 flags;
|
UINT8 flags;
|
||||||
|
char discard[255];
|
||||||
|
|
||||||
buffer = p = W_CacheLumpNum(l, PU_CACHE);
|
buffer = p = W_CacheLumpNum(l, PU_CACHE);
|
||||||
|
|
||||||
|
|
@ -3462,7 +3465,7 @@ void G_UpdateStaffGhostName(lumpnum_t l)
|
||||||
}
|
}
|
||||||
|
|
||||||
p += 4; // "PLAY"
|
p += 4; // "PLAY"
|
||||||
p += 2; // gamemap
|
READSTRINGN(p, discard, sizeof(discard)); // gamemap
|
||||||
p += 16; // mapmd5 (possibly check for consistency?)
|
p += 16; // mapmd5 (possibly check for consistency?)
|
||||||
|
|
||||||
flags = READUINT8(p);
|
flags = READUINT8(p);
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue