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Don't sigcheck game traffic if you're not the server, you can't do anything with it
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1 changed files with 33 additions and 30 deletions
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@ -4689,6 +4689,8 @@ static void HandlePacketFromPlayer(SINT8 node)
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I_Error("bad table nodetoplayer: node %d player %d", doomcom->remotenode, netconsole);
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#endif
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if (server)
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{
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uint8_t allzero[32];
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memset(allzero, 0, sizeof(allzero));
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@ -4727,6 +4729,7 @@ static void HandlePacketFromPlayer(SINT8 node)
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}
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}
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}
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switch (netbuffer->packettype)
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