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Postboss: S_ChangeMusicAdvanced -> Ex
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@ -3545,7 +3545,7 @@ void A_BossDeath(mobj_t *mo)
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// don't change if we're in another tune
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// but in case we're in jingle, use our parked mapmus variables so the correct track restores
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if (!changed)
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S_ChangeMusicAdvanced(mapmusname, mapmusflags, true, mapmusposition, (1*MUSICRATE)+(MUSICRATE/2),
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S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, (1*MUSICRATE)+(MUSICRATE/2),
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mapheaderinfo[gamemap-1]->muspostbossfadein);
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}
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}
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