diff --git a/src/p_user.c b/src/p_user.c index e4785b249..8ab54980d 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -3074,6 +3074,10 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall { // Do not move the camera while in hitlag! // The camera zooming out after you got hit makes it hard to focus on the vibration. + // of course, if you're in chase, don't forget the postimage - otherwise encore will flip back + if (thiscam->chase) + P_CalcChasePostImg(player, thiscam); + return true; }