mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-22 02:00:11 +00:00
Hardcode MT_DASHRING & MT_RAINBOWDASHRING
This commit is contained in:
parent
a59896ef88
commit
a21e509a94
12 changed files with 443 additions and 20 deletions
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@ -129,6 +129,7 @@ typedef enum
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// Specific level gimmicks.
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CR_SLIDING,
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CR_ZOOMTUBE,
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CR_DASHRING,
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} carrytype_t; // carry
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/*
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@ -691,6 +692,9 @@ struct player_t
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UINT8 trickboostdecay; // used to know how long you've waited
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UINT8 trickboost; // Trick boost. This one is weird and has variable speed. Dear god.
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UINT8 dashRingPullTics; // Timer during which the player is pulled towards a dash ring
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UINT8 dashRingPushTics; // Timer during which the player displays effects and has no gravity after being thrust by a dash ring
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tic_t ebrakefor; // Ebrake timer, used for visuals.
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UINT16 faultflash; // Used for misc FAULT visuals
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@ -804,7 +808,7 @@ struct player_t
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UINT8 ringboxdelay; // Delay until Ring Box auto-activates
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UINT8 ringboxaward; // Where did we stop?
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fixed_t outrun; // Milky Way road effect
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uint8_t public_key[PUBKEYLENGTH];
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@ -4236,6 +4236,20 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_FZSLOWSMOKE4",
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"S_FZSLOWSMOKE5",
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// Dash Rings
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"S_DASHRING_HORIZONTAL",
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"S_DASHRING_30DEGREES",
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"S_DASHRING_60DEGREES",
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"S_DASHRING_VERTICAL",
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"S_DASHRING_HORIZONTAL_FLASH1",
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"S_DASHRING_HORIZONTAL_FLASH2",
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"S_DASHRING_30DEGREES_FLASH1",
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"S_DASHRING_30DEGREES_FLASH2",
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"S_DASHRING_60DEGREES_FLASH1",
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"S_DASHRING_60DEGREES_FLASH2",
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"S_DASHRING_VERTICAL_FLASH1",
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"S_DASHRING_VERTICAL_FLASH2",
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// Various plants
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"S_SONICBUSH",
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@ -5603,6 +5617,10 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_FZEROBOOM",
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// Dash Rings
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"MT_DASHRING",
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"MT_RAINBOWDASHRING",
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// Various plants
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"MT_SONICBUSH",
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71
src/info.c
71
src/info.c
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@ -717,6 +717,9 @@ char sprnames[NUMSPRITES + 1][5] =
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"FZSM", // F-Zero NO CONTEST explosion
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"FZBM",
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// Dash Rings
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"RAIR",
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// Various plants
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"SBUS",
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@ -4918,6 +4921,20 @@ state_t states[NUMSTATES] =
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{SPR_SMOK, 3, 30, {NULL}, 0, 0, S_FZSLOWSMOKE5}, // S_FZSLOWSMOKE4
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{SPR_SMOK, 4, 30, {NULL}, 0, 0, S_NULL}, // S_FZSLOWSMOKE5
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// Dash Rings
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{SPR_RAIR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_DASHRING_HORIZONTAL
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{SPR_RAIR, 1, -1, {NULL}, 0, 0, S_NULL}, // S_DASHRING_30DEGREES
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{SPR_RAIR, 2, -1, {NULL}, 0, 0, S_NULL}, // S_DASHRING_60DEGREES
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{SPR_RAIR, 3, -1, {NULL}, 0, 0, S_NULL}, // S_DASHRING_VERTICAL
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{SPR_NULL, 0, TICRATE/3 - 2, {NULL}, 0, 0, S_DASHRING_HORIZONTAL_FLASH2}, // S_DASHRING_HORIZONTAL_FLASH1
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{SPR_RAIR, FF_ADD|0, 2, {NULL}, 0, 0, S_DASHRING_HORIZONTAL_FLASH1}, // S_DASHRING_HORIZONTAL_FLASH2
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{SPR_NULL, 0, TICRATE/3 - 2, {NULL}, 0, 0, S_DASHRING_30DEGREES_FLASH2}, // S_DASHRING_30DEGREES_FLASH1
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{SPR_RAIR, FF_ADD|1, 2, {NULL}, 0, 0, S_DASHRING_30DEGREES_FLASH1}, // S_DASHRING_30DEGREES_FLASH2
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{SPR_NULL, 0, TICRATE/3 - 2, {NULL}, 0, 0, S_DASHRING_60DEGREES_FLASH2}, // S_DASHRING_60DEGREES_FLASH1
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{SPR_RAIR, FF_ADD|2, 2, {NULL}, 0, 0, S_DASHRING_60DEGREES_FLASH1}, // S_DASHRING_60DEGREES_FLASH2
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{SPR_NULL, 0, TICRATE/3 - 2, {NULL}, 0, 0, S_DASHRING_VERTICAL_FLASH2}, // S_DASHRING_VERTICAL_FLASH1
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{SPR_RAIR, FF_ADD|3, 2, {NULL}, 0, 0, S_DASHRING_VERTICAL_FLASH1}, // S_DASHRING_VERTICAL_FLASH2
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// Various plants
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{SPR_SBUS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SONICBUSH
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@ -26726,6 +26743,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_DASHRING
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3441, // doomednum
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S_DASHRING_HORIZONTAL, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_dashr, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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112*FRACUNIT, // radius
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192*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY|MF_SPECIAL, // flags
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S_NULL // raisestate
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},
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{ // MT_RAINBOWDASHRING
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3442, // doomednum
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S_DASHRING_HORIZONTAL, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_rainbr, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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112*FRACUNIT, // radius
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192*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY|MF_SPECIAL, // flags
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S_NULL // raisestate
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},
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{ // MT_SONICBUSH,
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715, // doomednum
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S_SONICBUSH, // spawnstate
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21
src/info.h
21
src/info.h
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@ -1268,6 +1268,9 @@ typedef enum sprite
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SPR_FZSM, // F-Zero NO CONTEST explosion
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SPR_FZBM,
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// Dash Rings
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SPR_RAIR,
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// Various plants
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SPR_SBUS,
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@ -5366,6 +5369,20 @@ typedef enum state
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S_FZSLOWSMOKE4,
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S_FZSLOWSMOKE5,
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// Dash Rings
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S_DASHRING_HORIZONTAL,
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S_DASHRING_30DEGREES,
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S_DASHRING_60DEGREES,
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S_DASHRING_VERTICAL,
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S_DASHRING_HORIZONTAL_FLASH1,
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S_DASHRING_HORIZONTAL_FLASH2,
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S_DASHRING_30DEGREES_FLASH1,
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S_DASHRING_30DEGREES_FLASH2,
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S_DASHRING_60DEGREES_FLASH1,
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S_DASHRING_60DEGREES_FLASH2,
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S_DASHRING_VERTICAL_FLASH1,
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S_DASHRING_VERTICAL_FLASH2,
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// Various plants
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S_SONICBUSH,
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@ -6768,6 +6785,10 @@ typedef enum mobj_type
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MT_FZEROBOOM,
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// Dash Rings
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MT_DASHRING,
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MT_RAINBOWDASHRING,
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// Various plants
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MT_SONICBUSH,
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36
src/k_kart.c
36
src/k_kart.c
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@ -2027,7 +2027,7 @@ void K_SpawnMagicianParticles(mobj_t *mo, int spread)
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{
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fixed_t hmomentum = P_RandomRange(PR_DECORATION, spread * -1, spread) * mo->scale;
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fixed_t vmomentum = P_RandomRange(PR_DECORATION, spread * -1, spread) * mo->scale;
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UINT16 color = P_RandomKey(PR_DECORATION, numskincolors);
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UINT16 color = P_RandomKey(PR_DECORATION, numskincolors);
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fixed_t ang = FixedAngle(P_RandomRange(PR_DECORATION, 0, 359)*FRACUNIT);
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SINT8 flip = 1;
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@ -2679,7 +2679,7 @@ void K_TryHurtSoundExchange(mobj_t *victim, mobj_t *attacker)
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return;
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}
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// In a perfect world we could move this here, but there's
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// In a perfect world we could move this here, but there's
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// a few niche situations where we want a pain sound from
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// the victim, but no confirm sound from the attacker.
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// (ex: DMG_STING)
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@ -4148,7 +4148,7 @@ static boolean K_IsLosingSliptideZip(player_t *player)
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return true;
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if (!K_Sliptiding(player) && player->sliptideZip < MIN_WAVEDASH_CHARGE)
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return true;
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if (!K_Sliptiding(player) && player->drift == 0
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if (!K_Sliptiding(player) && player->drift == 0
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&& P_IsObjectOnGround(player->mo) && player->sneakertimer == 0
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&& player->driftboost == 0)
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return true;
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@ -4211,7 +4211,7 @@ void K_UpdateSliptideZipIndicator(player_t *player)
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if (leveltime % 2 == 0)
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mobj->renderflags |= RF_TRANS50;
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}
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else
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else
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{
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// Storing boost
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mobj->rollangle += 3*ANG15/4;
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@ -4357,7 +4357,7 @@ INT32 K_ExplodePlayer(player_t *player, mobj_t *inflictor, mobj_t *source) // A
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{
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if (inflictor->type == MT_SPBEXPLOSION && inflictor->movefactor)
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{
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if (modeattacking & ATTACKING_SPB)
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if (modeattacking & ATTACKING_SPB)
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{
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P_DamageMobj(player->mo, inflictor, source, 1, DMG_INSTAKILL);
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player->SPBdistance = 0;
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@ -4676,7 +4676,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
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speed,
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FixedMul(
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FixedDiv(source->player->speed, topspeed),
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deltaFactor
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deltaFactor
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)
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));
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}
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@ -7747,6 +7747,8 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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K_UpdateDraft(player);
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K_UpdateEngineSounds(player); // Thanks, VAda!
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Obj_DashRingPlayerThink(player);
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// update boost angle if not spun out
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if (!player->spinouttimer && !player->wipeoutslow)
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player->boostangle = player->mo->angle;
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@ -8065,7 +8067,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->guardCooldown)
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player->guardCooldown--;
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if (player->whip && P_MobjWasRemoved(player->whip))
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P_SetTarget(&player->whip, NULL);
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@ -8952,7 +8954,7 @@ void K_UpdateDistanceFromFinishLine(player_t *const player)
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bestPoint = pDist;
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bestDist =
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bestDist =
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P_AproxDistance(
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(result.x >> FRACBITS) - (line[0].x >> FRACBITS),
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(result.y >> FRACBITS) - (line[0].y >> FRACBITS));
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@ -9113,7 +9115,7 @@ INT16 K_UpdateSteeringValue(INT16 inputSteering, INT16 destSteering)
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INT16 diff = destSteering - inputSteering;
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INT16 outputSteering = inputSteering;
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// We switched steering directions, lighten up on easing for a more responsive countersteer.
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// (Don't do this for steering 0, let digital inputs tap-adjust!)
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if ((inputSteering > 0 && destSteering < 0) || (inputSteering < 0 && destSteering > 0))
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@ -9257,13 +9259,13 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
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fixed_t finalhandleboost = player->handleboost;
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// If you're sliptiding, don't interact with handling boosts.
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// You need turning power proportional to your speed, no matter what!
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// You need turning power proportional to your speed, no matter what!
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fixed_t topspeed = K_GetKartSpeed(player, false, false);
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if (K_Sliptiding(player))
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{
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finalhandleboost = FixedMul(5*SLIPTIDEHANDLING/4, FixedDiv(player->speed, topspeed));
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}
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if (finalhandleboost > 0 && player->respawn.state == RESPAWNST_NONE)
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{
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turnfixed = FixedMul(turnfixed, FRACUNIT + finalhandleboost);
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@ -9348,7 +9350,7 @@ void K_SpawnDriftBoostExplosion(player_t *player, int stage)
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break;
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case 2:
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overlay->fuse = 32;
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S_StartSound(player->mo, sfx_kc5b);
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break;
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@ -9616,7 +9618,7 @@ static void K_KartDrift(player_t *player, boolean onground)
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&& player->speed >= K_GetKartSpeed(player, false, true)) // and we're above the threshold to spawn dust...
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{
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keepsliptide = true; // Then keep your current sliptide, but note the behavior change for sliptidezip handling.
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}
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}
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else
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{
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if (!player->drift)
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@ -9625,7 +9627,7 @@ static void K_KartDrift(player_t *player, boolean onground)
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player->aizdriftstrat = ((player->drift > 0) ? 1 : -1);
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}
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}
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if ((player->aizdriftstrat && !player->drift)
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|| (keepsliptide))
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{
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@ -9635,7 +9637,7 @@ static void K_KartDrift(player_t *player, boolean onground)
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{
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// Give charge proportional to your angle. Sharp turns are rewarding, slow analog slides are not—remember, this is giving back the speed you gave up.
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UINT16 addCharge = FixedInt(
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FixedMul(10*FRACUNIT,
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FixedMul(10*FRACUNIT,
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FixedDiv(abs(player->steering)*FRACUNIT, (9*KART_FULLTURN/10)*FRACUNIT)
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));
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addCharge = min(10, max(addCharge, 1));
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@ -9647,7 +9649,7 @@ static void K_KartDrift(player_t *player, boolean onground)
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if (player->sliptideZip >= MIN_WAVEDASH_CHARGE && (player->sliptideZip - addCharge) < MIN_WAVEDASH_CHARGE)
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S_StartSound(player->mo, sfx_waved5);
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}
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}
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if (abs(player->aizdrifttilt) < ANGLE_22h)
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{
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@ -10411,7 +10413,7 @@ static void K_KartSpindash(player_t *player)
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player->spindash++;
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if (!S_SoundPlaying(player->mo, sfx_kc38))
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S_StartSound(player->mo, sfx_kc38);
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}
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}
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if (player->spindash >= SPINDASHTHRUSTTIME)
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{
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@ -183,6 +183,15 @@ void Obj_SymbolSpawn(mobj_t *mobj);
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void Obj_SymbolSetup(mobj_t *mobj, mapthing_t *mthing);
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void Obj_SymbolThink(mobj_t *mobj);
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/* Dash Rings */
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void Obj_RegularDashRingSpawn(mobj_t *mobj);
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void Obj_RainbowDashRingSpawn(mobj_t *mobj);
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void Obj_DashRingSetup(mobj_t *mobj, mapthing_t *mthing);
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void Obj_RainbowDashRingThink(mobj_t *mobj);
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void Obj_DashRingTouch(mobj_t *mobj, player_t *player);
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void Obj_DashRingPlayerThink(player_t *player);
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boolean Obj_DashRingPlayerHasNoGravity(player_t *player);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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@ -25,4 +25,5 @@ target_sources(SRB2SDL2 PRIVATE
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battle-ufo.cpp
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powerup-aura.cpp
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symbol.c
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dash-rings.c
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)
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266
src/objects/dash-rings.c
Normal file
266
src/objects/dash-rings.c
Normal file
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@ -0,0 +1,266 @@
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#include "../p_local.h"
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#include "../k_kart.h"
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#include "../s_sound.h"
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// Dash Rings are scaled by this much relative to the map scale
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#define DASHRING_SCALE (3*FRACUNIT/2)
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// Dash Ring angles are defined by their mapthing's args[0] (previously used mapthing->options flags, hence the selections)
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#define DASHRING_TYPE_HORIZONTAL 0
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#define DASHRING_TYPE_30DEGREES 1
|
||||
#define DASHRING_TYPE_60DEGREES 4
|
||||
#define DASHRING_TYPE_VERTICAL 8
|
||||
|
||||
// Dash Rings must be this far apart for players to interact with them in succession
|
||||
#define DASHRING_MIN_SPACING_HORIZONTAL (512*FRACUNIT)
|
||||
#define DASHRING_MIN_SPACING_VERTICAL (384*FRACUNIT)
|
||||
|
||||
// timer values
|
||||
#define DASHRING_PULL_TICS 5
|
||||
#define DASHRING_PUSH_TICS (TICRATE/2)
|
||||
#define DASHRING_ANTIGRAVITY_TICS 5
|
||||
|
||||
// base launch speed
|
||||
#define DASHRING_BASE_LAUNCH_SPEED (48*FRACUNIT)
|
||||
|
||||
// factor of distance traveled per tic while being pulled towards a Dash Ring
|
||||
#define DASHRING_PULL_FACTOR (FRACUNIT/3)
|
||||
|
||||
static const skincolornum_t ring_colors[] = {
|
||||
SKINCOLOR_GREY, // 1x
|
||||
SKINCOLOR_TAN, // 1.25x
|
||||
SKINCOLOR_YELLOW, // 1.5x
|
||||
SKINCOLOR_TANGERINE, // 1.75x
|
||||
SKINCOLOR_KETCHUP, // 2x
|
||||
SKINCOLOR_MOONSET, // 2.25x
|
||||
SKINCOLOR_ULTRAMARINE, // 2.5x +
|
||||
};
|
||||
|
||||
static const skincolornum_t rainbow_colors[] = {
|
||||
SKINCOLOR_PINK,
|
||||
SKINCOLOR_CREAMSICLE,
|
||||
SKINCOLOR_TAN,
|
||||
SKINCOLOR_TURTLE,
|
||||
SKINCOLOR_TURQUOISE,
|
||||
SKINCOLOR_THISTLE,
|
||||
};
|
||||
|
||||
void Obj_RegularDashRingSpawn(mobj_t *mobj)
|
||||
{
|
||||
P_SetScale(mobj, mobj->destscale = FixedMul(mobj->scale, DASHRING_SCALE));
|
||||
mobj->renderflags |= RF_SEMIBRIGHT;
|
||||
|
||||
P_SetTarget(&mobj->tracer, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_OVERLAY));
|
||||
P_SetTarget(&mobj->tracer->target, mobj);
|
||||
P_SetMobjState(mobj->tracer, S_DASHRING_HORIZONTAL_FLASH1);
|
||||
mobj->tracer->color = SKINCOLOR_WHITE;
|
||||
mobj->tracer->renderflags |= RF_SEMIBRIGHT;
|
||||
}
|
||||
|
||||
void Obj_RainbowDashRingSpawn(mobj_t *mobj)
|
||||
{
|
||||
P_SetScale(mobj, mobj->destscale = FixedMul(mobj->scale, DASHRING_SCALE));
|
||||
mobj->renderflags |= RF_FULLBRIGHT;
|
||||
}
|
||||
|
||||
void Obj_DashRingSetup(mobj_t *mobj, mapthing_t *mthing)
|
||||
{
|
||||
static const UINT8 numColors = sizeof(rainbow_colors) / sizeof(skincolornum_t);
|
||||
const UINT8 additionalThrust = mthing->args[1];
|
||||
statenum_t ringState, overlayState;
|
||||
|
||||
mobj->extravalue1 = mthing->args[0];
|
||||
mobj->cusval = 4 + additionalThrust;
|
||||
|
||||
switch (mobj->extravalue1)
|
||||
{
|
||||
case DASHRING_TYPE_30DEGREES:
|
||||
ringState = S_DASHRING_30DEGREES;
|
||||
overlayState = S_DASHRING_30DEGREES_FLASH1;
|
||||
break;
|
||||
case DASHRING_TYPE_60DEGREES:
|
||||
ringState = S_DASHRING_60DEGREES;
|
||||
overlayState = S_DASHRING_60DEGREES_FLASH1;
|
||||
break;
|
||||
case DASHRING_TYPE_VERTICAL:
|
||||
ringState = S_DASHRING_VERTICAL;
|
||||
overlayState = S_DASHRING_VERTICAL_FLASH1;
|
||||
break;
|
||||
case DASHRING_TYPE_HORIZONTAL:
|
||||
default:
|
||||
ringState = S_DASHRING_HORIZONTAL;
|
||||
overlayState = S_DASHRING_HORIZONTAL_FLASH1;
|
||||
break;
|
||||
}
|
||||
|
||||
P_SetMobjState(mobj, ringState);
|
||||
if (!P_MobjWasRemoved(mobj->tracer))
|
||||
P_SetMobjState(mobj->tracer, overlayState);
|
||||
|
||||
mobj->spriteyoffset = mobj->info->height >> 1; // I think this is to center the sprite within its hitbox regardless of height
|
||||
mobj->color = ring_colors[min(additionalThrust, numColors - 1)];
|
||||
}
|
||||
|
||||
void Obj_RainbowDashRingThink(mobj_t *mobj)
|
||||
{
|
||||
static const UINT8 numColors = sizeof(rainbow_colors) / sizeof(skincolornum_t);
|
||||
mobj->color = rainbow_colors[(leveltime / 2) % numColors];
|
||||
}
|
||||
|
||||
static boolean DashRingsAreTooClose(mobj_t *ring1, mobj_t *ring2)
|
||||
{
|
||||
if (ring1 == ring2)
|
||||
return true;
|
||||
|
||||
if ((FixedHypot(ring2->x - ring1->x, ring2->y - ring1->y) < FixedMul(DASHRING_MIN_SPACING_HORIZONTAL, mapobjectscale))
|
||||
&& (abs(ring1->z - ring2->z) < FixedMul(DASHRING_MIN_SPACING_VERTICAL, mapobjectscale)))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Obj_DashRingTouch(mobj_t *ring, player_t *player)
|
||||
{
|
||||
if (player->carry != CR_NONE)
|
||||
{
|
||||
if (player->carry != CR_DASHRING) // being carried by something else
|
||||
return;
|
||||
|
||||
if (player->dashRingPullTics > 0) // being pulled into a dash ring already
|
||||
return;
|
||||
|
||||
if (player->dashRingPushTics > 0 && !P_MobjWasRemoved(player->mo->tracer) && DashRingsAreTooClose(player->mo->tracer, ring)) // dash ring is too close to recently used dash ring
|
||||
return;
|
||||
}
|
||||
|
||||
P_SetTarget(&player->mo->tracer, ring);
|
||||
player->carry = CR_DASHRING;
|
||||
player->dashRingPullTics = DASHRING_PULL_TICS;
|
||||
player->dashRingPushTics = 0;
|
||||
}
|
||||
|
||||
static fixed_t GetPlayerDashRingZ(player_t *player, mobj_t *ring)
|
||||
{
|
||||
return (ring->z + (ring->height >> 1) - (player->mo->height >> 1));
|
||||
}
|
||||
|
||||
static void DashRingLaunch(player_t *player, mobj_t *ring)
|
||||
{
|
||||
mobj_t *ghost = P_SpawnGhostMobj(ring);
|
||||
const fixed_t launchSpeed = FixedMul(DASHRING_BASE_LAUNCH_SPEED * ring->cusval / 4, mapobjectscale);
|
||||
angle_t pitch;
|
||||
|
||||
ghost->destscale = ring->scale * 8;
|
||||
ghost->scalespeed = ring->scale / 12;
|
||||
ghost->old_z = ghost->z += P_MobjFlip(ring) * FixedMul(ghost->spriteyoffset, ghost->scale); // apply sprite offset to physical position instead, so ghost is centered
|
||||
ghost->spriteyoffset = 0;
|
||||
|
||||
P_MoveOrigin(player->mo, ring->x, ring->y, GetPlayerDashRingZ(player, ring));
|
||||
player->dashRingPullTics = 0;
|
||||
player->dashRingPushTics = DASHRING_PUSH_TICS;
|
||||
|
||||
player->mo->rollangle = 0;
|
||||
player->flashing = 0;
|
||||
player->fastfall = 0;
|
||||
|
||||
switch (ring->extravalue1)
|
||||
{
|
||||
case DASHRING_TYPE_30DEGREES:
|
||||
pitch = 30 * ANG1;
|
||||
break;
|
||||
case DASHRING_TYPE_60DEGREES:
|
||||
pitch = 60 * ANG1;
|
||||
break;
|
||||
case DASHRING_TYPE_VERTICAL:
|
||||
pitch = 90 * ANG1;
|
||||
break;
|
||||
case DASHRING_TYPE_HORIZONTAL:
|
||||
default:
|
||||
pitch = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
P_InstaThrust(player->mo, ring->angle, P_ReturnThrustX(NULL, pitch, launchSpeed));
|
||||
player->mo->momz = P_MobjFlip(ring) * P_ReturnThrustY(NULL, pitch, launchSpeed);
|
||||
|
||||
S_StartSound(player->mo, ring->info->seesound);
|
||||
}
|
||||
|
||||
static void RegularDashRingLaunch(player_t *player, mobj_t *ring)
|
||||
{
|
||||
player->springstars = TICRATE/2;
|
||||
player->springcolor = ring->color;
|
||||
DashRingLaunch(player, ring);
|
||||
}
|
||||
|
||||
static void RainbowDashRingLaunch(player_t *player, mobj_t *ring)
|
||||
{
|
||||
player->mo->eflags &= ~MFE_SPRUNG;
|
||||
player->trickpanel = 1;
|
||||
player->pflags |= PF_TRICKDELAY;
|
||||
K_DoPogoSpring(player->mo, 0, 0);
|
||||
DashRingLaunch(player, ring);
|
||||
}
|
||||
|
||||
void Obj_DashRingPlayerThink(player_t *player)
|
||||
{
|
||||
if (player->carry != CR_DASHRING)
|
||||
return;
|
||||
|
||||
if (player->dashRingPullTics > 0)
|
||||
{
|
||||
mobj_t *ring = player->mo->tracer;
|
||||
|
||||
if (P_MobjWasRemoved(player->mo->tracer))
|
||||
{
|
||||
player->carry = CR_NONE;
|
||||
player->dashRingPullTics = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
player->mo->momx = FixedMul(DASHRING_PULL_FACTOR, ring->x - player->mo->x);
|
||||
player->mo->momy = FixedMul(DASHRING_PULL_FACTOR, ring->y - player->mo->y);
|
||||
player->mo->momz = FixedMul(DASHRING_PULL_FACTOR, GetPlayerDashRingZ(player, ring) - player->mo->z);
|
||||
player->mo->rollangle = (angle_t)FixedMul(DASHRING_PULL_FACTOR, (fixed_t)player->mo->rollangle);
|
||||
|
||||
if (--player->dashRingPullTics == 0)
|
||||
{
|
||||
if (ring->type == MT_DASHRING)
|
||||
{
|
||||
RegularDashRingLaunch(player, ring);
|
||||
}
|
||||
else
|
||||
{
|
||||
RainbowDashRingLaunch(player, ring);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (player->dashRingPushTics > 0)
|
||||
{
|
||||
if (leveltime & 1)
|
||||
{
|
||||
mobj_t *ghost = P_SpawnGhostMobj(player->mo);
|
||||
ghost->colorized = true;
|
||||
ghost->fuse = 3;
|
||||
}
|
||||
|
||||
if (--player->dashRingPushTics == 0)
|
||||
{
|
||||
player->carry = CR_NONE;
|
||||
P_SetTarget(&player->mo->tracer, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
boolean Obj_DashRingPlayerHasNoGravity(player_t *player)
|
||||
{
|
||||
if (player->dashRingPullTics > 0)
|
||||
return true;
|
||||
|
||||
if (player->dashRingPushTics >= DASHRING_PUSH_TICS - DASHRING_ANTIGRAVITY_TICS)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
@ -664,6 +664,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
Obj_SuperFlickyPlayerCollide(special, toucher);
|
||||
return;
|
||||
|
||||
case MT_DASHRING:
|
||||
case MT_RAINBOWDASHRING:
|
||||
Obj_DashRingTouch(special, player);
|
||||
return;
|
||||
|
||||
default: // SOC or script pickup
|
||||
P_SetTarget(&special->target, toucher);
|
||||
break;
|
||||
|
|
|
|||
20
src/p_mobj.c
20
src/p_mobj.c
|
|
@ -1159,6 +1159,11 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
|
|||
gravityadd = FixedMul(TUMBLEGRAVITY, gravityadd);
|
||||
}
|
||||
|
||||
if (mo->player->carry == CR_DASHRING && Obj_DashRingPlayerHasNoGravity(mo->player))
|
||||
{
|
||||
gravityadd = 0;
|
||||
}
|
||||
|
||||
if (K_IsHoldingDownTop(mo->player))
|
||||
{
|
||||
gravityadd *= 3;
|
||||
|
|
@ -9593,6 +9598,9 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
return false;
|
||||
}
|
||||
break;
|
||||
case MT_RAINBOWDASHRING:
|
||||
Obj_RainbowDashRingThink(mobj);
|
||||
break;
|
||||
default:
|
||||
// check mobj against possible water content, before movement code
|
||||
P_MobjCheckWater(mobj);
|
||||
|
|
@ -10980,6 +10988,12 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
case MT_SYMBOL:
|
||||
Obj_SymbolSpawn(mobj);
|
||||
break;
|
||||
case MT_DASHRING:
|
||||
Obj_RegularDashRingSpawn(mobj);
|
||||
break;
|
||||
case MT_RAINBOWDASHRING:
|
||||
Obj_RainbowDashRingSpawn(mobj);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
@ -13504,6 +13518,12 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj)
|
|||
Obj_SymbolSetup(mobj, mthing);
|
||||
break;
|
||||
}
|
||||
case MT_DASHRING:
|
||||
case MT_RAINBOWDASHRING:
|
||||
{
|
||||
Obj_DashRingSetup(mobj, mthing);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -475,7 +475,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3k47", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising dust"}, // Kart AIZ dust
|
||||
{"s3k48", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pulse"},
|
||||
{"s3k49", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Impact"}, // Kart bump sound
|
||||
{"s3k4a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Grab"},
|
||||
{"s3k4a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Grab"},
|
||||
{"s3k4b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"},
|
||||
{"s3k4c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Heavy hit"},
|
||||
{"s3k4d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing bullet"},
|
||||
|
|
@ -505,7 +505,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3k65", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got sphere"}, // Blue Spheres
|
||||
{"s3k66", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Special stage end"},
|
||||
{"s3k67", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing missile"},
|
||||
{"s3k68", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"}, // Kart final lap
|
||||
{"s3k68", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"}, // Kart final lap
|
||||
{"s3k69", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Switch click"},
|
||||
{"s3k6a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Special stage clear"}, // Kart finish
|
||||
{"s3k6b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Punch"},
|
||||
|
|
@ -1197,6 +1197,9 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"fhurt1", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Whipped
|
||||
{"fhurt2", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Hunting
|
||||
|
||||
{"dashr", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Regular Dash Ring
|
||||
{"rainbr", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // Rainbow Dash Ring
|
||||
|
||||
// SRB2Kart - Engine sounds
|
||||
// Engine class A
|
||||
{"krta00", false, 48, 65, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
|
|
|
|||
|
|
@ -1265,6 +1265,9 @@ typedef enum
|
|||
sfx_fhurt1,
|
||||
sfx_fhurt2,
|
||||
|
||||
sfx_dashr,
|
||||
sfx_rainbr,
|
||||
|
||||
// Next up: UNIQUE ENGINE SOUNDS! Hoooooo boy...
|
||||
// Engine class A - Low Speed, Low Weight
|
||||
sfx_krta00,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue