Merge branch 'misc-debug' into 'master'

Misc. debug features

See merge request KartKrew/Kart!1158
This commit is contained in:
toaster 2023-04-11 16:11:18 +00:00
commit a2362c8bae
9 changed files with 131 additions and 221 deletions

View file

@ -1100,6 +1100,8 @@ void D_RegisterClientCommands(void)
COM_AddCommand("skynum", Command_Skynum_f);
COM_AddCommand("weather", Command_Weather_f);
COM_AddCommand("grayscale", Command_Grayscale_f);
COM_AddCommand("goto", Command_Goto_f);
COM_AddCommand("angle", Command_Angle_f);
CV_RegisterVar(&cv_renderhitbox);
CV_RegisterVar(&cv_devmode_screen);
@ -2034,6 +2036,7 @@ void D_Cheat(INT32 playernum, INT32 cheat, ...)
break;
case CHEAT_RELATIVE_TELEPORT:
case CHEAT_TELEPORT:
COPY(WRITEFIXED, fixed_t);
COPY(WRITEFIXED, fixed_t);
COPY(WRITEFIXED, fixed_t);
@ -2051,6 +2054,10 @@ void D_Cheat(INT32 playernum, INT32 cheat, ...)
case CHEAT_SCORE:
COPY(WRITEUINT32, UINT32);
break;
case CHEAT_ANGLE:
COPY(WRITEANGLE, angle_t);
break;
}
#undef COPY
@ -5745,7 +5752,8 @@ static void Got_Cheat(UINT8 **cp, INT32 playernum)
break;
}
case CHEAT_RELATIVE_TELEPORT: {
case CHEAT_RELATIVE_TELEPORT:
case CHEAT_TELEPORT: {
fixed_t x = READFIXED(*cp);
fixed_t y = READFIXED(*cp);
fixed_t z = READFIXED(*cp);
@ -5760,10 +5768,17 @@ static void Got_Cheat(UINT8 **cp, INT32 playernum)
if (!P_MobjWasRemoved(player->mo))
{
P_MapStart();
P_SetOrigin(player->mo,
player->mo->x + x,
player->mo->y + y,
player->mo->z + z);
if (cheat == CHEAT_RELATIVE_TELEPORT)
{
P_SetOrigin(player->mo,
player->mo->x + x,
player->mo->y + y,
player->mo->z + z);
}
else
{
P_SetOrigin(player->mo, x, y, z);
}
P_MapEnd();
S_StartSound(player->mo, sfx_mixup);
@ -5773,7 +5788,10 @@ static void Got_Cheat(UINT8 **cp, INT32 playernum)
strlcpy(t[1], M_Ftrim(f[1]), sizeof t[1]);
strlcpy(t[2], M_Ftrim(f[2]), sizeof t[2]);
CV_CheaterWarning(targetPlayer, va("relative teleport by %d%s, %d%s, %d%s",
CV_CheaterWarning(targetPlayer, va("%s %d%s, %d%s, %d%s",
cheat == CHEAT_RELATIVE_TELEPORT
? "relative teleport by"
: "teleport to",
(int)f[0], t[0], (int)f[1], t[1], (int)f[2], t[2]));
break;
}
@ -5823,6 +5841,16 @@ static void Got_Cheat(UINT8 **cp, INT32 playernum)
break;
}
case CHEAT_ANGLE: {
angle_t angle = READANGLE(*cp);
float anglef = FIXED_TO_FLOAT(AngleFixed(angle));
P_SetPlayerAngle(player, angle);
CV_CheaterWarning(targetPlayer, va("angle = %d%s", (int)anglef, M_Ftrim(anglef)));
break;
}
case NUMBER_OF_CHEATS:
break;
}

View file

@ -327,223 +327,21 @@ void Command_RTeleport_f(void)
void Command_Teleport_f(void)
{
fixed_t intx, inty, intz;
size_t i;
player_t *p = &players[consoleplayer];
subsector_t *ss;
float x = atof(COM_Argv(1));
float y = atof(COM_Argv(2));
float z = atof(COM_Argv(3));
REQUIRE_CHEATS;
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER; // TODO: make multiplayer compatible
if (COM_Argc() < 3 || COM_Argc() > 11)
if (COM_Argc() != 4)
{
CONS_Printf(M_GetText("teleport -x <value> -y <value> -z <value> -ang <value> -aim <value>: teleport to a location\nteleport -sp <sequence> <placement>: teleport to specified checkpoint\n"));
CONS_Printf(M_GetText("teleport <x> <y> <z>: teleport to a location\n"));
return;
}
if (!p->mo)
return;
i = COM_CheckParm("-sp");
if (i)
{
INT32 starpostnum = atoi(COM_Argv(i + 1)); // starpost number
INT32 starpostpath = atoi(COM_Argv(i + 2)); // quick, dirty way to distinguish between paths
if (starpostnum < 0 || starpostpath < 0)
{
CONS_Alert(CONS_NOTICE, M_GetText("Negative starpost indexing is not valid.\n"));
return;
}
if (!starpostnum) // spawnpoints...
{
mapthing_t *mt;
fixed_t offset;
if (starpostpath >= numcoopstarts)
{
CONS_Alert(CONS_NOTICE, M_GetText("Player %d spawnpoint not found (%d max).\n"), starpostpath+1, numcoopstarts-1);
return;
}
mt = playerstarts[starpostpath]; // Given above check, should never be NULL.
intx = mt->x<<FRACBITS;
inty = mt->y<<FRACBITS;
offset = mt->z<<FRACBITS;
ss = R_PointInSubsectorOrNull(intx, inty);
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
{
CONS_Alert(CONS_NOTICE, M_GetText("Spawnpoint not in a valid location.\n"));
return;
}
// Flagging a player's ambush will make them start on the ceiling
// Objectflip inverts
if (!!(mt->args[0]) ^ !!(mt->options & MTF_OBJECTFLIP))
intz = ss->sector->ceilingheight - p->mo->height - offset;
else
intz = ss->sector->floorheight + offset;
if (mt->options & MTF_OBJECTFLIP) // flip the player!
{
p->mo->eflags |= MFE_VERTICALFLIP;
p->mo->flags2 |= MF2_OBJECTFLIP;
}
else
{
p->mo->eflags &= ~MFE_VERTICALFLIP;
p->mo->flags2 &= ~MF2_OBJECTFLIP;
}
p->mo->angle = p->drawangle = FixedAngle(mt->angle<<FRACBITS);
P_SetPlayerAngle(p, p->mo->angle);
}
else // scan the thinkers to find starposts...
{
mobj_t *mo2 = NULL;
thinker_t *th;
INT32 starpostmax = 0;
intz = starpostpath; // variable reuse - counting down for selection purposes
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo2 = (mobj_t *)th;
if (mo2->type != MT_STARPOST)
continue;
if (mo2->health != starpostnum)
{
if (mo2->health > starpostmax)
starpostmax = mo2->health;
continue;
}
if (intz--)
continue;
break;
}
if (th == &thlist[THINK_MOBJ])
{
if (intz == starpostpath)
CONS_Alert(CONS_NOTICE, M_GetText("No starpost of position %d found (%d max).\n"), starpostnum, starpostmax);
else
CONS_Alert(CONS_NOTICE, M_GetText("Starpost of position %d, %d not found (%d, %d max).\n"), starpostnum, starpostpath, starpostmax, (starpostpath-intz)-1);
return;
}
ss = R_PointInSubsectorOrNull(mo2->x, mo2->y);
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
{
CONS_Alert(CONS_NOTICE, M_GetText("Starpost not in a valid location.\n"));
return;
}
intx = mo2->x;
inty = mo2->y;
intz = mo2->z;
if (mo2->flags2 & MF2_OBJECTFLIP) // flip the player!
{
p->mo->eflags |= MFE_VERTICALFLIP;
p->mo->flags2 |= MF2_OBJECTFLIP;
}
else
{
p->mo->eflags &= ~MFE_VERTICALFLIP;
p->mo->flags2 &= ~MF2_OBJECTFLIP;
}
p->mo->angle = p->drawangle = mo2->angle;
P_SetPlayerAngle(p, p->mo->angle);
}
CONS_Printf(M_GetText("Teleporting to checkpoint %d, %d...\n"), starpostnum, starpostpath);
}
else
{
i = COM_CheckParm("-nop"); // undocumented stupid addition to allow pivoting on the spot with -ang and -aim
if (i)
{
intx = p->mo->x;
inty = p->mo->y;
}
else
{
i = COM_CheckParm("-x");
if (i)
intx = atoi(COM_Argv(i + 1))<<FRACBITS;
else
{
CONS_Alert(CONS_NOTICE, M_GetText("%s value not specified.\n"), "X");
return;
}
i = COM_CheckParm("-y");
if (i)
inty = atoi(COM_Argv(i + 1))<<FRACBITS;
else
{
CONS_Alert(CONS_NOTICE, M_GetText("%s value not specified.\n"), "Y");
return;
}
}
ss = R_PointInSubsectorOrNull(intx, inty);
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
{
CONS_Alert(CONS_NOTICE, M_GetText("Not a valid location.\n"));
return;
}
i = COM_CheckParm("-z");
if (i)
{
intz = atoi(COM_Argv(i + 1))<<FRACBITS;
if (intz < ss->sector->floorheight)
intz = ss->sector->floorheight;
if (intz > ss->sector->ceilingheight - p->mo->height)
intz = ss->sector->ceilingheight - p->mo->height;
}
else
intz = ((p->mo->eflags & MFE_VERTICALFLIP) ? ss->sector->ceilingheight : ss->sector->floorheight);
i = COM_CheckParm("-ang");
if (i)
{
p->drawangle = p->mo->angle = FixedAngle(atoi(COM_Argv(i + 1))<<FRACBITS);
P_SetPlayerAngle(p, p->mo->angle);
}
i = COM_CheckParm("-aim");
if (i)
{
angle_t aim = FixedAngle(atoi(COM_Argv(i + 1))<<FRACBITS);
if (aim >= ANGLE_90 && aim <= ANGLE_270)
{
CONS_Alert(CONS_NOTICE, M_GetText("Not a valid aiming angle (between +/-90).\n"));
return;
}
localaiming[0] = p->aiming = aim;
}
CONS_Printf(M_GetText("Teleporting to %d, %d, %d...\n"), FixedInt(intx), FixedInt(inty), FixedInt(intz));
}
P_MapStart();
if (!P_SetOrigin(p->mo, intx, inty, intz))
CONS_Alert(CONS_WARNING, M_GetText("Unable to teleport to that spot!\n"));
else
S_StartSound(p->mo, sfx_mixup);
P_MapEnd();
D_Cheat(consoleplayer, CHEAT_TELEPORT,
FLOAT_TO_FIXED(x), FLOAT_TO_FIXED(y), FLOAT_TO_FIXED(z));
}
void Command_Skynum_f(void)
@ -781,6 +579,41 @@ void Command_Grayscale_f(void)
COM_ImmedExecute("toggle palette \"\" GRAYPAL");
}
void Command_Goto_f(void)
{
const INT32 id = atoi(COM_Argv(1));
const waypoint_t *wayp = K_GetWaypointFromID(id);
REQUIRE_CHEATS;
REQUIRE_INLEVEL;
if (COM_Argc() != 2)
{
CONS_Printf(M_GetText("goto <waypoint id>: teleport to a waypoint\n"));
return;
}
if (wayp == NULL)
{
CONS_Alert(CONS_WARNING, "goto %d: no waypoint with that ID\n", id);
return;
}
D_Cheat(consoleplayer, CHEAT_TELEPORT,
wayp->mobj->x, wayp->mobj->y, wayp->mobj->z);
}
void Command_Angle_f(void)
{
const float anglef = atof(COM_Argv(1));
const angle_t angle = FixedAngle(FLOAT_TO_FIXED(anglef));
REQUIRE_CHEATS;
REQUIRE_INLEVEL;
D_Cheat(consoleplayer, CHEAT_ANGLE, angle);
}
//
// OBJECTPLACE (and related variables)
//

View file

@ -33,9 +33,11 @@ typedef enum {
CHEAT_FLIP,
CHEAT_HURT,
CHEAT_RELATIVE_TELEPORT,
CHEAT_TELEPORT,
CHEAT_DEVMODE,
CHEAT_GIVEITEM,
CHEAT_SCORE,
CHEAT_ANGLE,
NUMBER_OF_CHEATS
} cheat_t;
@ -82,6 +84,8 @@ void Command_RTeleport_f(void);
void Command_Skynum_f(void);
void Command_Weather_f(void);
void Command_Grayscale_f(void);
void Command_Goto_f(void);
void Command_Angle_f(void);
#ifdef _DEBUG
void Command_CauseCfail_f(void);
#endif

View file

@ -126,6 +126,8 @@ int ps_numsprites = 0;
int ps_numdrawnodes = 0;
int ps_numpolyobjects = 0;
struct RenderStats g_renderstats;
static CV_PossibleValue_t drawdist_cons_t[] = {
/*{256, "256"},*/ {512, "512"}, {768, "768"},
{1024, "1024"}, {1536, "1536"}, {2048, "2048"},
@ -1553,6 +1555,8 @@ void R_RenderPlayerView(void)
framecount++;
validcount++;
memset(&g_renderstats, 0, sizeof g_renderstats);
// Clear buffers.
R_ClearPlanes();
if (viewmorph[viewssnum].use)

View file

@ -108,6 +108,15 @@ extern int ps_numsprites;
extern int ps_numdrawnodes;
extern int ps_numpolyobjects;
struct RenderStats
{
size_t visplanes;
size_t drawsegs;
size_t skybox_portals;
};
extern struct RenderStats g_renderstats;
//
// REFRESH - the actual rendering functions.
//

View file

@ -341,6 +341,9 @@ static visplane_t *new_visplane(unsigned hash)
}
check->next = visplanes[hash];
visplanes[hash] = check;
g_renderstats.visplanes++;
return check;
}

View file

@ -312,5 +312,5 @@ void Portal_AddSkyboxPortals (const player_t *player)
}
}
CONS_Debug(DBG_RENDER, "Skybox portals: %d\n", count);
g_renderstats.skybox_portals = count;
}

View file

@ -2957,4 +2957,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
ds_p->bsilheight = twosidedmidtexture ? INT32_MAX: INT32_MIN;
}
ds_p++;
g_renderstats.drawsegs++;
}

View file

@ -434,6 +434,18 @@ static void ST_drawMusicDebug(INT32 *height)
}
}
static void ST_drawRenderDebug(INT32 *height)
{
const struct RenderStats *i = &g_renderstats;
ST_pushDebugString(height, va(" Visplanes: %4s", sizeu1(i->visplanes)));
ST_pushDebugString(height, va(" Drawsegs: %4s", sizeu1(i->drawsegs)));
ST_pushRow(height);
ST_pushDebugString(height, va("Skybox Portals: %4s", sizeu1(i->skybox_portals)));
}
void ST_drawDebugInfo(void)
{
INT32 height = 192;
@ -446,15 +458,25 @@ void ST_drawDebugInfo(void)
if (!stplyr->mo)
return;
if (cv_ticrate.value)
{
height -= 20;
}
if (cv_showping.value)
{
height -= 20;
}
if (cht_debug & DBG_BASIC)
{
const fixed_t d = AngleFixed(stplyr->mo->angle);
V_DrawRightAlignedString(320, 168, V_MONOSPACE, va("X: %6d", stplyr->mo->x>>FRACBITS));
V_DrawRightAlignedString(320, 176, V_MONOSPACE, va("Y: %6d", stplyr->mo->y>>FRACBITS));
V_DrawRightAlignedString(320, 184, V_MONOSPACE, va("Z: %6d", stplyr->mo->z>>FRACBITS));
V_DrawRightAlignedString(320, 192, V_MONOSPACE, va("A: %6d", FixedInt(d)));
V_DrawRightAlignedString(320, height - 24, V_MONOSPACE, va("X: %6d", stplyr->mo->x>>FRACBITS));
V_DrawRightAlignedString(320, height - 16, V_MONOSPACE, va("Y: %6d", stplyr->mo->y>>FRACBITS));
V_DrawRightAlignedString(320, height - 8, V_MONOSPACE, va("Z: %6d", stplyr->mo->z>>FRACBITS));
V_DrawRightAlignedString(320, height, V_MONOSPACE, va("A: %6d", FixedInt(d)));
height = 152;
height -= 40;
}
if (cht_debug & DBG_DETAILED)
@ -506,6 +528,11 @@ void ST_drawDebugInfo(void)
ST_drawMusicDebug(&height);
}
if (cht_debug & DBG_RENDER)
{
ST_drawRenderDebug(&height);
}
if (cht_debug & DBG_MEMORY)
V_DrawRightAlignedString(320, height, V_MONOSPACE, va("Heap used: %7sKB", sizeu1(Z_TagsUsage(0, INT32_MAX)>>10)));
}