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Sealed Star Window: make light rays noclip, so they are not offset by level geometry
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@ -21532,7 +21532,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP, // flags
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MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
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S_NULL // raisestate
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},
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{ // MT_SSCHAINSOUND
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